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JumpLib 1.3

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@drpandacat drpandacat released this 10 Dec 02:54
· 24 commits to main since this release
36b5592
  • Major optimizations!
    • Keeps track of which entities are currently jumping rather than looping over room entities each render frame
    • Deprecated niche and expensive GET_LASER_CAN_FOLLOW callbacks. Desired behavior is still able to be achieved
    • Miscellaneous micro-optimizations
  • Reworked PRE_X_JUMP callbacks to not require the modified config to be returned, only needing to be directly edited. Allows for multiple edits across multiple callbacks
  • Pitfalling now returns the player to the closest door in order to avoid softlocks
  • Fixed JumpLib.Internal:IsOrbital not accounting for orbitals that rotate counter-clockwise
  • Fixed updates being ran once after landing
  • Fixed Entity being passed to 2 player callbacks rather than EntityPlayer