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REDcode 0.10.6

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@github-actions github-actions released this 06 Nov 12:46

For EDGEfab and EDGEhack: Add to Library, and a click on a TweakDB record that opens the tool made for it. Needs REDbridge 0.12.0; REDcode offers the update.

New

  • Add to Library (REDcode issue #19, for EDGEfab): right-click a file in Game Assets, or under a project's source/archive, to put it in the EDGE Library, the store every EDGE tool shares, as one asset item: <name>.<kind>.asset with asset.json and the file with what it needs, at their game paths. A mesh takes its materials, masks and textures; an entity also its appearances and meshes. Game-wide files (base materials, templates, surfaces, effects, rigs) stay in the game and are referred to. It offers your own Library folders, the last one first, New Folder..., and Use the game path, which puts the item in its game folders so the Library browses like the game's files. With no Library yet, it asks where it goes, offering Documents\EDGE Library. An item already there can be replaced, keeping its id and raising its version, or added again beside it. The rules: https://edgemodders.ai/wiki/library.html
  • A click on a TweakDB record can open it in the tool made for it (REDcode issue #22, for EDGEhack): a tool says in its package.json which records it opens (a record type, and optionally a flat's value), and a click on one of those records in the TweakDB view, its filter results included, opens it in that tool. Open Record stays in the record's menu for REDcode's own page, Open In... lists every tool that claims it, and the record page gets an Open in button. How a tool declares it: https://edgemodders.github.io/REDcode/api.html

Changed

  • Needs REDbridge 0.12.0, which brings two fixes (https://github.com/Edgemodders/REDbridge/releases/tag/v0.12.0). Find Items now finds outfit sets, glasses, helmets, masks and more, which it missed before (REDcode issue #17). Searching a mesh in the CR2W editor now finds a material's .mlsetup and other values, and a long result ends with the file name (REDcode issue #20).