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Char Factory 0.4.0: palette ideas and a video-style timeline

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@github-actions github-actions released this 27 Oct 03:01
· 14 commits to main since this release

Palettes come as ideas to pick from (including light and dark clothes), the animation timeline works like a video editor, every controller has a parameter window, and Run uses what you edited without saving.

Added

  • Run profiles (Debug › Run profiles, Ctrl+Shift+R): opponent, stage, AI, palette, life, power, rounds and time.
  • charfactory run --profile NAME uses the profiles saved in the app.
  • Run in MUGEN or Ikemen GO with the unsaved edits, without saving.
  • Sprites: drag the sprite to align it (Shift locks the direction).
  • Stage background in sprites and animations: simple stage, a MUGEN stage or a PNG.
  • Timeline: drag a frame edge to change its time, Shift+drag to stretch the whole animation, drag a frame to reorder it, right-click for more.
  • States: parameter window for every controller, with defaults, options and what each one does (Ctrl+Shift+Space).
  • Parameter descriptions in Portuguese and Spanish, and the Ikemen GO parameters explained.
  • Code: find bar with Ctrl+F (regex, replace); Ctrl+Shift+G goes to a statedef, command or animation.
  • 12 palettes step by step: pick what changes, styles and intensity, then choose among the ideas.
  • New palette styles: light and dark clothes, tones of one color, complementary, metals, nature and fighting game classics.
  • Simulator: damage of the move, power gained and P2 life tick by tick.
  • Import images: palette embedded in the image, recommended mode, scale and "fit to the character's height".
  • Palettes: import a palette from an image (PNG, PCX, GIF, BMP).
  • AI: tools for images, palettes and run profiles, quick actions and "Ask the AI to fix this move".

Fixed

  • Simulator draws ticks several times faster and big zoomed or rotated sprites no longer vanish.
  • A tick that fails to draw shows the error instead of stalling playback.
  • The animation preview next to States no longer freezes the window.
  • Importing or editing a very large image no longer freezes the program.
  • Helper and Explod were shown as deprecated.
  • Generating palettes keeps the old ones (moved to 13 and up) and the sprites that use them.
  • Light and black clothes no longer stay the same in every generated palette.
  • Cleaner side panels in animations, sprites, sounds and the simulator.