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Char Factory 0.4.5: simulator, ZSS and saving fixes

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@github-actions github-actions released this 30 Oct 19:11
· 10 commits to main since this release

Fixes for the reported issues, a simulator that no longer hangs, ZSS that opens and saves as ZSS, and safer saving for old characters.

Added

  • Simulator shows the advantage on hit and on guard, with blockstun and cancel windows.
  • Zoom out for giant sprites, centered on the mouse.
  • Timeline: arrow keys move between frames and the timing can be locked.
  • Show or hide the right panel (Ctrl+Alt+N).
  • ZSS loops run in the simulator.
  • Updated for Ikemen GO 1.0.

Fixed

  • The simulator no longer hangs on moves that loop through states in the same tick.
  • Effects and helpers that never ended in the simulator now end.
  • Clicking a frame on the timeline selects it without changing its time.
  • ZSS files open, show and save as ZSS.
  • Ikemen constants are no longer flagged as errors.
  • Saving no longer damages Japanese text or SFF v1 palettes.
  • Damaged or truncated sprites no longer break the editor or block saving.
  • The command line shows short errors instead of a traceback.

Full Changelog: v0.4.0...v0.4.5