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Char Factory 0.4.5: simulator, ZSS and saving fixes
Fixes for the reported issues, a simulator that no longer hangs, ZSS that opens and saves as ZSS, and safer saving for old characters.
Added
- Simulator shows the advantage on hit and on guard, with blockstun and cancel windows.
- Zoom out for giant sprites, centered on the mouse.
- Timeline: arrow keys move between frames and the timing can be locked.
- Show or hide the right panel (Ctrl+Alt+N).
- ZSS loops run in the simulator.
- Updated for Ikemen GO 1.0.
Fixed
- The simulator no longer hangs on moves that loop through states in the same tick.
- Effects and helpers that never ended in the simulator now end.
- Clicking a frame on the timeline selects it without changing its time.
- ZSS files open, show and save as ZSS.
- Ikemen constants are no longer flagged as errors.
- Saving no longer damages Japanese text or SFF v1 palettes.
- Damaged or truncated sprites no longer break the editor or block saving.
- The command line shows short errors instead of a traceback.
Full Changelog: v0.4.0...v0.4.5