Repository navigation
Releases
Releases · eggi36/zax-editor
Zax Editor 2026.11.08
Ready-to-run packages of the Zax level editor for "Zax: The Alien Hunter" (2001): objects, polygons, ground, surfaces, mini map, transitions, dialogue scripts, own graphics, a model viewer with sound. English and German. No Python installation needed.
Downloads
…-macos-arm64.zip– macOS 13 or later, Apple silicon…-windows-x64.zip– Windows 64 bit (tested on Windows 11), portable: unzip the whole folder and startZax Editor.exe
First start
You need your own copy of the game: the editor asks for its Data.dat (and uses the Zax.exe next to it), then where your own levels, graphics and Rules.txt should go. Nothing of the game is included in these packages, and the editor never writes into the game data.
Notes
- Not code-signed/notarised. macOS blocks the first start after a download: allow it in System Settings → Privacy & Security → "Open Anyway". Windows SmartScreen may warn ("unknown publisher").
- The first start builds a model catalogue in the background (about a minute); the window and levels are usable meanwhile.
- Animations on the map are off by default (View → Play animations, CPU intensive).
- Checksums: the
.sha256files.
MIT licence for the editor's own code; the bundled parts keep theirs (THIRD_PARTY_NOTICES.txt, licenses/ inside each package). The licence grants no right to the game itself.