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UEVR + Embedded RenderDoc Capture — v1.0.1

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@elliotttate elliotttate released this 13 Jun 15:25
· 29 commits to master since this release

UEVR + Embedded RenderDoc Capture — v1.0.1

Docs + usability update over v1.0. Binaries are unchanged; the only new file is a one-click launcher, plus corrected documentation.

What's new

  • Launch-Capture.bat — one-click launcher. Drag your game's real exe onto it, or edit the GAME_EXE line and double-click. No PowerShell needed.
  • Docs corrected:
    • The capture path needs no UEVRInjector.exe and no .NET — the launcher injects everything. (README previously implied otherwise.)
    • Point --exe at the real render exe under Binaries\Win64 (e.g. <Game>-Win64-Shipping.exe, or UnrealGame-Win64-Shipping.exe for generic-target builds) — not a small redirector stub at the install root.
    • Documented --defer-backend-ms — the workaround for modular / D3D12-Agility-SDK titles that won't boot under the default early-prehook path.
    • New troubleshooting for "the game doesn't launch", plus a full launcher-flags reference.

Capture in 3 steps

  1. Unzip; drag your game's real exe onto Launch-Capture.bat (or run .\UEVRRenderDocLauncher.exe --exe "...\YourGame-Win64-Shipping.exe" --wait).
  2. Once the game is rendering, run .\Capture-RenderDoc.ps1.
  3. Open the .rdc in RenderDoc (qrenderdoc.exe).

See RENDERDOC_CAPTURE_GUIDE.md for the full walkthrough, VR capture, and troubleshooting.

Verify your download

SHA256: e7839fbf8d7c21511747faa7581980d11c17e52e0b091338e024535b9fdf53a5

UEVR © praydog (all rights reserved) · RenderDoc by Baldur Karlsson & contributors. This bundle only adds the embedded-capture plumbing + docs.