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UEVR + Embedded RenderDoc Capture — v1.0.1
Docs + usability update over v1.0. Binaries are unchanged; the only new file is a one-click launcher, plus corrected documentation.
What's new
Launch-Capture.bat— one-click launcher. Drag your game's real exe onto it, or edit theGAME_EXEline and double-click. No PowerShell needed.- Docs corrected:
- The capture path needs no
UEVRInjector.exeand no .NET — the launcher injects everything. (README previously implied otherwise.) - Point
--exeat the real render exe underBinaries\Win64(e.g.<Game>-Win64-Shipping.exe, orUnrealGame-Win64-Shipping.exefor generic-target builds) — not a small redirector stub at the install root. - Documented
--defer-backend-ms— the workaround for modular / D3D12-Agility-SDK titles that won't boot under the default early-prehook path. - New troubleshooting for "the game doesn't launch", plus a full launcher-flags reference.
- The capture path needs no
Capture in 3 steps
- Unzip; drag your game's real exe onto
Launch-Capture.bat(or run.\UEVRRenderDocLauncher.exe --exe "...\YourGame-Win64-Shipping.exe" --wait). - Once the game is rendering, run
.\Capture-RenderDoc.ps1. - Open the
.rdcin RenderDoc (qrenderdoc.exe).
See RENDERDOC_CAPTURE_GUIDE.md for the full walkthrough, VR capture, and troubleshooting.
Verify your download
SHA256: e7839fbf8d7c21511747faa7581980d11c17e52e0b091338e024535b9fdf53a5
UEVR © praydog (all rights reserved) · RenderDoc by Baldur Karlsson & contributors. This bundle only adds the embedded-capture plumbing + docs.