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With map mods (ProMods, Türkiye maps and others), the route follows the mod's own junctions and the
Maps app gives its turns there, instead of only where the mod left the game's roads as they were.
WestPlay's screen is drawn on the same graphics card as the game, not on whichever card Windows lists
first (the slow built-in one on many laptops). If it picks the wrong one, choose another under Truck
Screen › Graphics Card. About shows WestPlay's card and the game's.
ProMods maps show all their junctions: about 16,000 were missing, leaving roads cut short (most visible
with ProMods Maghreb). ProMods players' maps are prepared again once, after the update.
Maps with ProMods' Middle East add-on can be prepared: one of its roads was taken for a road 116 km away,
and preparing the map ran out of memory.
Preparing a map takes about half the memory (ProMods: 4 GB down to 2.2 GB) and runs faster on PCs with
more cores. A map that would need more memory than the PC can spare is stopped, and the Map page says why.
A filling station two fuel companies stand by is always named after the nearer one.
Map mods are layered on the map as the game layers them: the one higher in the Mod Manager wins where two
change the same thing (WestPlay had them the other way round). Every map is prepared again once.
The Maps app shows the map of the profile you've loaded, as soon as you load it. It had followed the profile
with the newest save, so a profile not saved for a while showed another profile's map (and garages).
After Prepare Maps Again, the Map page's progress bar is all the maps being prepared, each profile an equal
share (ten profiles: 10% each), instead of saying it's done once yours is. Each profile's row shows its own.