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nirle edited this page Dec 19, 2012 · 3 revisions

GoaL

Our main goal in this iteration is to build app that build the connection with the client(smartphone).

In this iteration we build a software that running parallel with the game that the client choose.

This software build the connection with the client smarphone and transfer the data (client movments and shifts) to the feeder.

Product Backlog

Plans to iteration 2

in general in iteration 2 we need to finish all the server issues.

  • build the server installation program.
  • get the data from the comm-handler(that we build in iteration 1) and feed the vjoy driver.

Diagrams that describe the product architecture

  1. [Class diagram] (https://github.com/eyalbe/iJoyStick/wiki/SDS---Class-Diagram)
  2. [Deployment diagram] (https://github.com/eyalbe/iJoyStick/wiki/Deployment-Diagram)

Product Documentation link

  1. [Readme file] (https://github.com/eyalbe/iJoyStick/blob/master/README)
  2. [Client feedback] (https://github.com/downloads/eyalbe/iJoyStick/%D7%A1%D7%99%D7%9B%D7%95%D7%9D%20%D7%A4%D7%92%D7%99%D7%A9%D7%AA%20%D7%9C%D7%A7%D7%95%D7%97%20%D7%9C%D7%A1%D7%91%D7%91%201.docx)

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