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bm v0.3.0
Highlights
- bm SNES — a Super Nintendo emulator with the machine written in C (65C816, SPC700 and DSP with sound, DMA/HDMA, PPU with ARMv6 SIMD on the Pi). It plays
.sfcand.smcfiles from/sfc. It has GPU 2x and 3x scale modes, a native 256x256 mode, a speed controller and a new menu: Esc on the keyboard, L2+R2 on the pad. It is in the Market. - bm PSX — a PlayStation 1 emulator with a clean-room C core. It has a recompiler (JIT) for the Pi Zero W, with a self-test at start, and per-frame timers in the debug HUD. BIOS and games come from
/psx. - RGB30 GPU (Mali) — the 3D renderer now runs on the Mali GPU of the RK3566: textures, lights and cel shading in the vertex shader, 4x MSAA, 32768-triangle batches and a multicore resolve. A heavy Dark Night frame cost went from 2.5 to 0.83 ms in the resolve. 3D Bench covers it (bm3d 7.x). The RGB30 config now has
cores=2|3|4. - bm SNES-16 — a native ARM SNES-16 demo with its own API (
s16_*). The keyboard maps WASD, UIOP, Q/E and,., and Esc opens the menu. - New apps — bm Font (font editor), bm Tape (synth, drums, sequencer, mixer), bm Mesh and updated bm Studio and bm Pixel (PNG import from
/docs). - bml — new language features:
switch/case/defaultandpeek2/poke2for halfword memory access. - Graphics API — new 2D vector primitives:
blur,conv3,radgrad. Newscreen(256, 256)mode on the Pi. - Menu and Settings — the menu was refactored. The ARM draws only the 360p menu, and the GPU draws 720p and 1080p.
- Games — Dark Night and Yharnam were reworked (sliding doors, one-time map draw, free passages). Overbit is now one
.bmfor both kernels.
Fixes
- RGB30 menu lock timer now restarts after a game, an app or a page.
- RGB30 Dark Night no longer freezes after the splash (shadow mask when the GPU fails).
- Market catalog check hashes big files on a worker core.
Notes
- bm SNES needs this kernel or newer.
- Update
kernel.imgon the SD card with./easy_install.sh.