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Game Engine Framework for the D programming language

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unecht

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Game Engine Framework for the D programming language

![physics-demo](https://raw.github.com/extrawurst/unecht/master/screenshots/2015-03-26 physics.png) ![scaling](https://raw.github.com/extrawurst/unecht/master/screenshots/2015-03-30 scaling.png)

features

  • editor mode to inspect scene at runtime
  • component based design (think unity3d)
  • integrated physics engine (ODE)

dependecies

  • opengl 3.3 (core profile) compatible graphics/drivers
  • glfw library (link)
  • ODE physics library (link)
  • freeimage library (link)
  • frame profiling: despiker binary right besides engine binary (guide)

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Game Engine Framework for the D programming language

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  • D 98.2%
  • GLSL 1.8%