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Public Release 7 v0.6710

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@faikhozen faikhozen released this 27 Oct 13:05
· 2 commits to main since this release

Release MK9 Native Physical Trade Engine v0.6710a

Features and fixes

  • Hardened compatibility checks, hook installation and rollback, recording import/export, ASI loading, and concurrent telemetry.
  • Improved frame-data tracking for follow-up strings, crouching attacks, and weapon attacks. Fixed false wakeup labels after stance changes and false Counter Hit / Fatal Punish classifications.
  • Added scoped juggle gravity and deterioration controls, plus a count-based juggle-limit bypass.
  • Expanded Void Mode stage cleanup for actors, props, ambient effects, and translucent scenery while preserving tested fighter effects and lighting.
  • Added Clean Fighters controls to suppress blood and cosmetic battle damage while retaining health damage and reactions.
  • Fixed Void Mode behavior during Scorpion Teleport Punch and Shang Tsung Soul Steal.
  • Added a player-scoped quick-roll wakeup-attack restriction that also suppresses the native wakeup banner. Adjusted Regular Wake-up timing.
  • Fixed Jade’s staff being permanently lost after an interrupted move and hid detached staff visuals.
  • Skipped startup legal/vendor screens while preserving save loading and its notice.
  • Corrected collision-circle labels and Toasty cameo timing/cleanup.
  • Fixed floor-grid wall placement using native stage-boundary limits; checked both corners on The Street.

Release work

  • Removed temporary Jade diagnostic instrumentation while keeping the repair.
  • Changed Toasty patch setup to install once and made optional profiling start disabled.
  • Added the matching source tree, tests, build script, and checksums to the public release.
  • Updated the GitHub README and Codex revision changelog.

Validation

  • 952 automated checks passed.
  • Both Street corners were checked in-game.
  • Dev14 camera redesign experiments were shelved; they are documented but not shipped as improved camera behavior.
  • Dev5/Dev6 juggle experiments were superseded by Dev7.