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Public Release 7 v0.6710
Release MK9 Native Physical Trade Engine v0.6710a
Features and fixes
- Hardened compatibility checks, hook installation and rollback, recording import/export, ASI loading, and concurrent telemetry.
- Improved frame-data tracking for follow-up strings, crouching attacks, and weapon attacks. Fixed false wakeup labels after stance changes and false Counter Hit / Fatal Punish classifications.
- Added scoped juggle gravity and deterioration controls, plus a count-based juggle-limit bypass.
- Expanded Void Mode stage cleanup for actors, props, ambient effects, and translucent scenery while preserving tested fighter effects and lighting.
- Added Clean Fighters controls to suppress blood and cosmetic battle damage while retaining health damage and reactions.
- Fixed Void Mode behavior during Scorpion Teleport Punch and Shang Tsung Soul Steal.
- Added a player-scoped quick-roll wakeup-attack restriction that also suppresses the native wakeup banner. Adjusted Regular Wake-up timing.
- Fixed Jade’s staff being permanently lost after an interrupted move and hid detached staff visuals.
- Skipped startup legal/vendor screens while preserving save loading and its notice.
- Corrected collision-circle labels and Toasty cameo timing/cleanup.
- Fixed floor-grid wall placement using native stage-boundary limits; checked both corners on The Street.
Release work
- Removed temporary Jade diagnostic instrumentation while keeping the repair.
- Changed Toasty patch setup to install once and made optional profiling start disabled.
- Added the matching source tree, tests, build script, and checksums to the public release.
- Updated the GitHub README and Codex revision changelog.
Validation
- 952 automated checks passed.
- Both Street corners were checked in-game.
- Dev14 camera redesign experiments were shelved; they are documented but not shipped as improved camera behavior.
- Dev5/Dev6 juggle experiments were superseded by Dev7.