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FaTrainer 2.5 · Survivor Update

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@naxce naxce released this 27 Oct 08:21

Survivor Update

  • 2.5 is the last build of 2.5: it comes after 2.5 b26, which updates to it by itself.
  • New: upgrades in the weapon editor. Every weapon has four upgrade slots, each empty or any upgrade the game has (Enforcer up to King and Clicker), also on weapons the game would not upgrade. The game keeps them in your save.
  • New: mods in the weapon editor. Put any of the game's weapon mods on any weapon, also mods the weapon would not take, or remove one. The game keeps the mod in your save.
  • New: effects of a mod. Shock, Impact, Burning, Poison, Bleeding, Freezing, Stun, Explosive and Acid, each off or any level the game has (up to 4, Shock and Impact also 101). Every weapon with that mod gets them, and they come back every time you start the game.
  • New: upgrade slots in the game's own upgrade screen, 0 to 4, for every weapon of a type.
  • New: crossbows, shields and every other weapon open the weapon editor too: stats, rarity, upgrades and mods, with No reload for crossbows.
  • Since 2.4: a Visuals Version with only the looks, HUD colors with Rainbow, Hide and Show for every HUD piece, your own crosshair, Survivor glow, your own texts and Be The Zombie callouts, a language for every text category, field of view, every resolution, melee speed and reach, dropkick angle and height, throwable recharge, Item Dupe, keys for sliders and more actions, a crash window with the log, Start Cheat Engine in the launcher and many fixes. Every 2.5 beta below lists its changes.

FaTrainer 2.4 · Refill Update

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@naxce naxce released this 11 Oct 22:19

Refill Update

  • 2.4 is the last build of 2.4: it comes after 2.4 b1, which updates to it by itself.
  • New: Delete next to every item on the Backpack, Stash, Materials and Tools pages removes it from the game. Lowering an amount to 0 removes the item too; before, it stayed as an empty item.
  • Fixed: fatrainer.ini kept every deleted built-in config several times when an older version had written it that way. The trainer now reads each one once.
  • The log line cheats: now says which side the trainer thinks you play and whether it found your player's settings, to find out why survivor sliders do nothing in some games.

FaTrainer 2.3 · Launcher Update

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@naxce naxce released this 11 Oct 17:41

Launcher Update

  • 2.3 is the last build of 2.3: it comes after 2.3 b1, b2 and b3, and those builds update to it by themselves.
  • The FaTrainer Installer is now the FaTrainer launcher. Press Play: it installs or updates the trainer and starts Dying Light with it. Starting Dying Light from Steam plays the normal game without the trainer, so you can play with or without it.
  • New: Keybinds page. Give any cheat its own key and press it while the menu is closed to turn the cheat on or off; a message at the bottom of the screen says which. You can change the menu key there too.
  • Every version now has a name after its most important change; the changelog and the launcher show it.
  • The menu is darker, in the same warm near-black as the FaTrainer website and launcher.
  • Fixed: after loading a save with a config or remembered sliders on, your weapons often hit nothing until you turned everything off and set it again. Night Hunter and survivor sliders now wait until the trainer knows which side you play.
  • Fixed: fatrainer.ini listed every deleted built-in config several times.

FaTrainer 2.2

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@naxce naxce released this 11 Oct 01:25
  • 2.2 is the last build of 2.2: it comes after 2.2 b1, b2 and b3, and those builds update to it by themselves.
  • New: a skill tree editor on the Skills page. Every tree (Survivor, Agility, Power, Driver, Legend, and Night Hunter while you play the hunter) is laid out like the game's own skill menu. Click a skill to learn it or remove it; learning a skill also learns the skills it needs, removing one also removes the skills that need it. Legend skills go up and down a level at a time. Learn all and Remove all do a whole tree. Changes are saved with your game like skills you buy.
  • Fixed: Free skill points - and + did nothing and their row never showed. The game keeps skill points in a different kind of value than the trainer looked for. The tiles now show the free points the game shows, and - and + change them.
  • The menu opens bigger, and it remembers the size you drag it to.
  • New: Beta builds in Settings and in the FaTrainer Installer. Off unless you turn it on. With it on, the trainer and the installer also use the beta build, the version being worked on right now, when it is newer than the latest release. Beta builds may have bugs.
  • Fixed: a key or mouse button held while you opened the menu could press the switch under it.

FaTrainer beta 3.0 b20 · Lobby Update

Pre-release

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@naxce naxce released this 11 Oct 13:09

Lobby Update

  • Fixed: the DLC Packs button and the other main menu buttons now load in the Menus language when the game reads its texts, instead of being swapped afterwards. The buttons in Play Campaign and Options get the right width for their text, no longer too long or too short.
  • Fixed: the Lobby page showed "You", "Player 1" and "Survivor 1". It now shows everyone's profile name from the game's session and their real role (Night Hunter or Survivor).
  • Changed: the Lobby page has a new look. Each player is a row with an avatar in their role's color, tags (YOU, HOST, FaTrainer, PROBABLY CHEATING), a health bar, rank and distance. Click a player to open Kill, Go to and Pick for Auto-Kill right under them.
  • Fixed: the roles of the other players were never found, so Evade tackles, Evade ground pounds and Aim + UV never saw a Night Hunter to react to.
  • Changed: Auto-Kill and Kill no longer throw the target onto spike traps. The target is impaled on spikes where it stands, from any distance, with no trap nearby.
  • Fixed: Aim + UV for pounces held the throw key instead of switching the UV light on. It now presses the flashlight key (T), only when the UV light is off, and reacts as soon as the hunter flies at you, not only once the pounce has landed.
  • Fixed: Auto UV flare's short press often did not register, and the flare it did throw flew away from you. It now holds the throw key longer and looks down while throwing, so the flare lands at your feet; the view goes back after.
  • Still open: Undropkickable, No death from above and Lock stop the attack only in your own game. The attacker's game still plays its own attack, and a trainer on your side cannot stop that.
  • Still open: some menus show controller buttons ((A) PLAY, (A) BACK) while you play on the keyboard. The cause is not found yet.
  • This is a beta build. None of it was tried in a match; the Lobby names, Auto-Kill's spikes and Aim + UV need a real session.

FaTrainer 2.2 b2

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@naxce naxce released this 10 Oct 22:24
  • The trainer no longer touches your items, enemies or the Night Hunter until you are in a game, so nothing is written while the game loads from the main menu.
  • When the game crashes, fatrainer.log now also records heap corruption and fail-fast crashes, with the chain of game functions that led there. Please attach it if the game closes on its own.
  • Fixed: as the Night Hunter your melee, tackle and ground pound often did nothing, especially after starting the game with the Pounce slider already on. Pounce also widened the pounce aim to all around you. The game uses the attack for a pounce whenever a survivor counts as a pounce target, so a survivor beside or behind you took over your swipes, and the pounce then failed. Pounce now only lengthens the range, and you pounce the survivor you aim at.
  • Fixed: the survivor sliders (Death from above, Dropkick, Melee and the other kicks) also changed the Night Hunter's attacks while you played the hunter, and the Night Hunter sliders changed a survivor's game. Each side's sliders now only work while you play that side.

FaTrainer 2.2 b1

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@naxce naxce released this 10 Oct 02:04
  • The FaTrainer Installer now has its own version (Installer 1.0) and keeps itself up to date.
  • XP gain now multiplies experience in every skill tree, Survivor and Night Hunter included, and the game's XP popup shows the boosted amount. Before it only changed Agility, Power and Driver.
  • Fixed: Unbreakable weapons did not protect weapons you picked up after turning it on, until you pressed Refresh.
  • Skills page: each skill tree is a tile with its level, an XP bar you can drag to set the XP, -10, -1, +1 point, +10 and Max, and Skill points - and + that add points without changing the level.
  • Health and stamina bars on the Player page can be dragged to set them.
  • New: Take less damage, as a survivor and as the Night Hunter.
  • New: Less UV damage for the Night Hunter.
  • New: One hit kill on the Night Hunter, on the PvP page.
  • New: Sure-hit ground pound for the Night Hunter. The game only counts a survivor as hit when its blast trace reaches his body, so a step or uneven ground could make the ground pound miss even right next to him. Both Night Hunter presets turn it on.
  • Fixed: the Night Hunter presets made the tackle miss. They widen the pounce aim, which the game shares with the tackle, so the tackle locked onto survivors beside you while charging straight ahead. The tackle now always keeps its normal aim.
  • Fixed: Spit hit radius made a Night Hunter's spits hit you from anywhere while you played a survivor. The game that hosts the match decides spit hits, so the slider now only works while you play the Night Hunter, and only when you host.
  • Fixed: Claws made your melee miss survivors next to you. It widened the range the game uses to pick a melee target, so the swipe turned toward survivors far away. Claws now only lengthens the reach.
  • The Ground pound slider also raises how far above or below you a survivor can still be hit (normally 2 m).
  • Fixed: the Night Hunter rank showed a number like 44890 instead of its name. Ranks now show the title and change one title at a time. In a Be The Zombie match the side you are not playing is grayed out.
  • Versions now have build numbers, like 2.2 b1. A newer build of your version downloads itself and starts the next time you open the game; until then the build you have keeps working. A newer version still needs the FaTrainer Installer, and an older version stays off unless you tick Use older versions.
  • The installer lists each version once and always installs its newest build.
  • New: the FaTrainer Installer lets you pick which version to install, and its Use older versions checkbox lets an older version keep working in game after a newer one is out. The update notice still shows; without the checkbox an older version stays turned off, as before.
  • Presets are now Configs, on the PvP page and in Settings. Built-in configs can be deleted too, and Restore built-in configs brings them back: the four built-in ones plus your own. New config saves what is on now, and every config of yours can be loaded, saved over, renamed and deleted. Your old configs carry over.
  • The Night Hunter page moved to Cheats, and the sidebar no longer shows a section twice after you reorder pages.

FaTrainer launcher 2.5

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@naxce naxce released this 10 Oct 02:03
  • New: Start Cheat Engine. Tick it and Play also starts Cheat Engine 7.7 with the game, inside the game's own Proton prefix on Linux, and it attaches to Dying Light by itself, also after a restart. FaTrainer downloads the official installer in the background, checks it and installs it the first time the game starts. Cheat Engine closes when the game closes.

FaTrainer 2.1

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@naxce naxce released this 07 Oct 23:13
  • New: Dodge spit on the PvP page, under As a survivor. When a spit is about to hit you, you step aside on your own: after a human reaction time, for a short random moment, sideways when it can, using W A S D. It only reacts to spit that would really hit you, never presses against a key you hold and never touches your mouse. Also part of both Survivor presets.
  • New: Night Hunter glow color on the Visuals page. The veins that light up when UV hits the Night Hunter glow in your own color and brightness, like the UV light color.
  • Fixed: the Skills page showed no skill trees and could not change them. The trainer looked for them in the wrong place.
  • New: a redesigned menu that matches the installer and the website, with the same fonts, colors and Harran skyline. It fades and slides in when you open it, page titles write themselves in, cards appear one after another, the active page marker slides between pages, and buttons, switches, sliders and messages animate. The city at the bottom of the sidebar lights its windows and follows your mouse.
  • New: more ways to make the menu yours in Settings, Appearance: accent color, window opacity, corner roundness, background dim, animations (Full, Subtle or Off), and the skyline and accent glow on or off.
  • New: four ready-made Be The Zombie presets on the PvP page: Survivor Legit, Survivor Rage, Night Hunter Legit and Night Hunter Rage. Legit stays believable to the other players, Rage holds nothing back. Each one also sets the player ESP to match.
  • New: the menu shows whether you have the Fatum Version or the Nexus Version, under the FaTrainer name and in Settings, About, together with what that version does.
  • Fixed: most cheats could stop working for the rest of the session. Sometimes, during a loading screen, the game replaced its window handler and the trainer no longer got the signal it applies the cheats on. The trainer now notices this and takes the window back.

FaTrainer 2.0

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@naxce naxce released this 06 Oct 22:32
  • New: FaTrainer Installer for Windows and Linux. It finds Dying Light in your Steam libraries (or lets you choose the folder) and puts the trainer next to the game. It also updates and uninstalls, shows this changelog and, on Linux, the Steam launch option with a copy button. The Fatum Version (from the website and GitHub) fetches the trainer from the GitHub release and checks it against the release checksum; the Nexus Version (from Nexus Mods) has the trainer inside and never connects to the internet.
  • New, Fatum Version only: update check. When the game starts, the trainer asks GitHub for the newest version number. If a newer FaTrainer is out, this version stays turned off and shows a short notice; open the installer and press Update. The game itself keeps working. Without internet the trainer works as before. The Nexus Version has no update check; track the mod on Nexus Mods to hear about new versions.
  • The trainer file now carries its version in its Windows file properties, so the installer and you can see which version is installed.