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Sprite3D node: shows a PNG, or one frame of a sprite sheet, in the 3D world (hframes, vframes, frame). It also has flip_h/flip_v, pixel_size, modulate and an optional billboard, and is unlit and double-sided. Scripts animate it by changing frame. In the editor it has an Inspector, an icon and a selection box, and you can drop PNGs onto it.
Control node: a plain container for 2D nodes, such as a HUD. Its children are placed relative to it, hidden with it, and fade with its opacity.
JetRun example: an OutRun-style race.
An endless road with curves and hills, palms, signs and rival cars made with Sprite3D.
A title screen and a start gate with lights.
The car always accelerates and two buttons steer.
One script per node: game, track, player, traffic, camera and HUD.
Runs at about 60 fps on the Arduino Nano ESP32.
STM32:
The Nucleo-F746ZG with an ILI9341 display is now tested on hardware.
The display's SCK and MOSI can go on any pin through software SPI, which is about as fast as hardware SPI.
The Nucleo-F722ZE, F746ZG and F767ZI boards gain the D0, D1 and D12 pins.
Improved
Shared meshes: identical meshes share one copy in memory, like Godot's shared resources.
A node gets its own copy only when a script changes its scale or UV.
Scenes on demand: the firmware and the desktop player keep the package in flash and decode a scene only when it starts, so scenes that are not playing no longer use RAM.
Less RAM per scene: on a desktop measurement, the physics demo drops from about 605 KB to 358 KB.
Faster JetScript: arithmetic on numbers that fit in 32 bits is faster (the ESP32-S3 has a single-precision FPU).
Editor: 2D nodes now also have the visibility toggle (eye) in the Scene tree.
Fixed
STM32F7: the display no longer hangs at startup. LovyanGFX's DMA interrupt has no handler
on the F7, so rows are now sent by polling.
Compatibility
Package format v14: export your projects again and re-flash the firmware. Older .jetpack files are refused.
2D opacity: 2D nodes now inherit opacity from their parent Controls, like Godot's modulate.
Translucent nested Controls can look more transparent than before.