Releases
0.7.0-beta
0.7.0-beta - the workspaces release
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Silvia 0.7-beta
Workspaces
Unlimited independent workspaces in a tab bar
Click a tab to switch, double-click to rename, right-click for options
Nodes can appear on multiple workspaces — toggle from the node right-click menu
Cross-workspace connections show source tags on ports — click to jump to the source
Ctrl+T to create a new workspace, Ctrl+1–9 to switch
Properties modal via tab right-click to edit name, author, and description
Tab provenance indicator shows which workspaces have a saved source
Main Input
New left-side panel for global video and audio source management
Video: file, webcam, or screen capture with live preview
Audio: file, mic/line-in, or video audio with spectrum display, level meters, gain, and 3-band EQ
Main Input node provides video texture, bass/bass+/mid/high levels, and oscilloscope output
Audio meters with threshold sliders, event outputs, and frequency histogram
Panel collapses out of the way when not needed
Save & Load
Ctrl+S quick save (silent overwrite), Ctrl+Shift+S for Save As
Save/Save As tabs in the save modal with per-field overwrite control
Simplified Open modal with clear "Open" (new tab) and "Add In" (merge) actions
Workspaces track their save origin for quick save
Save all open workspaces into a single compound file
Load compound files to restore a full multi-workspace session
Drag-and-drop file upload in the asset manager
Inline migration for legacy save formats
New Nodes
Dither — ordered dithering with Bayer 2×2/4×4/8×8 and hash noise patterns, with optional pixelation
Smoothstep — soft threshold between two edges
Domain Warp — fractal noise-driven UV distortion
Glitch — digital glitch effects with block displacement, color channel shifting, and scanlines
Kuwahara — painterly smoothing filter that preserves edges
Pixel Sort — sort pixels by brightness/hue/saturation along rows or columns
Scatter — randomly displaces pixels using noise-based offset
Tunnel 3D — raymarched 3D tunnel fly-through with textured walls
Mixer
Projector controls relocated into the Mixer panel with resolution and background settings
Transition effects: wipe, radial, dark/light fade, checker, and lines
Crossfade remapped through tangent curve for smoother response at extremes
Removed redundant minimixer node
Enhancements
Edge Detection — pixel/UV sample space option for resolution-independent behavior
Tunnel 3D — phase accumulation for smooth speed transitions with start/stop/restart; shading option
Scatter — density decoupled from copy scale
Media nodes use textureSize() for dynamic aspect ratio — no recompile on source change
Main Input texture uploads deduplicated to once per frame per GL context
Sampling cost warnings on nodes that multiply upstream work — hover for details
Mixer preview labels are clickable to jump to that workspace
Save filename defaults to the active tab name
Empty workspace cleaned up automatically if "load as new" produces no nodes
Visual Design
Lucide SVG icons replace all Unicode/emoji iconography
Unified chrome button styling: icon at rest, label slides out on hover
Redesigned side panels with collapsible 30px headers and vertical labels
Restyled modals, patch cards, context menus, and tab bar
Redesigned asset manager to match app design system
Toolbar actions consolidated into an app menu (native menu bar in Electron, dropdown in web)
Typography normalized to generic monospace with unified line-height
Consistent 4px spatial grid, 2px/4px border-radius convention throughout
Fixes
Fixed texture binding order (activeTexture must precede bindTexture)
Fixed in-place mutation of cached patch data on load
Context menu scoped to editor area; fixed node placement offset
Fixed H key (hide UI) to keep WebGL canvases rendering
Fixed fullscreen on Linux/KDE to use native Electron API, preserving menu bar
Fixed right-click on node header initiating drag
Added Chromium flags and gl.flush() for Linux WebGL reliability
Platform
macOS app menu shows "Silvia" instead of "Electron"
Edit menu with undo/redo/cut/copy/paste
Post-build packaging script with launchers, icons, and zip archives for Linux, macOS, and Windows
SILVIA_WORKSPACE environment variable for custom workspace paths on Linux
Other
Renamed "Master" to "Main" and "patch" to "workspace" throughout the UI
Illustrated howto guide with screenshots and keyboard shortcut reference
Keyboard handlers guard against contentEditable targets
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