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Polestar 0.3.3

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@fitzforge fitzforge released this 06 Nov 17:52
· 1751 commits to next since this release

The guide window now shows only your own steps, and what you can do along the way sits under the stop you're walking to. Routes no longer send you into areas well above your level, on walks that go nowhere, or to quest givers who won't offer the quest yet. Hearthing is the arrow's call now, only when it saves a real trip. And you can level with friends: party members running Polestar wait for each other and see each other's progress. Polestar is still a beta for World of Warcraft: Forever.

Polestar is still a beta. If something's off, tell us on Discord or GitHub Issues.

Install or update

  • With the CurseForge app: update Polestar Guides.
  • By hand: download Polestar-0.3.3.zip below (not "Source code"). Delete every old Polestar folder from World of Warcraft/_classic_beta_/Interface/AddOns/ (_forever_ from launch), then unzip this one there.
  • Then /reload (or restart the game): this release adds no new addon folders.

Polestar_Recorder-0.3.3.zip is optional. SHA256SUMS holds the checksums.

For players

Group play

  • Party members who also run Polestar now sync with each other (on by default; Options > Questing > Quests > Group). When you finish an objective a member on the same quest still needs, the step and its turn-in wait for them ("Waiting on Ana: 3/8 Boar Ribs"), and the arrow leads to what they still need. A member in another zone or offline for over 2 minutes doesn't hold you, and "Go on without them" moves on. A Share button for quests they lack, a party panel (/polestar party), and "Ana still needs 2" on collect goals and loot.
  • In a party, Polestar tells the group in party chat when you finish an objective or a quest is ready to hand in, so friends see your progress whatever addon they run. Never solo or in a raid; it can be turned off under Group.

The guide window

  • The window reads one person at a time: the person to talk to shows in full, everyone else in the step is one line ("Then: Rejold Barleybrew · 1 hand-in, 2 quests"; click to list their goals). Finished goals fold into a "✓ 3 done" line, and the window stops at half the screen and scrolls (Options > Guide > Window). "Along the way" no longer repeats goals the step already lists (thanks Phear, and Totowora, whose #903 helped shape the fold).
  • Only your character's steps are paged to and counted: another class's or race's steps and the "on the way" steps no longer count in "Step N / M", the progress or the map pins (idea and first version by aronjanosch, #954).
  • "Complete the quest" goals show the quest's own objectives with their counts, and the plain ones now get their target, place and progress.
  • Hearthing is no longer a step of its own. The arrow's travel line suggests the Hearthstone when it clearly saves time ("Hearth to Sentinel Hill: saves 6 min"), and the button under the arrow casts it. Guides still tell you where to set it (thanks Fitz).
  • With Grow upward, the window stops at the top of the screen instead of moving down (thanks thmastin and Deadshot0330, #666).
  • Guide tabs are easier to close, and Continue on the guide menu's Home shows one row of cards with "Show all" for the rest.
  • Hiding the guide also hides the action buttons and alerts; the arrow stays unless you choose otherwise (thanks rohkin).
  • Before a turn-in whose work along the way is still open, the arrow leads to that work first (thanks Bill, #853, and striderZA, #862).
  • Quests where you talk to people now say "Talk to" and move on when you do (thanks Visur, #859). Filling a phial, flask or waterskin moves the guide on by itself (thanks Phear, #875).
  • A step no longer lists the same mob or item twice (thanks Phear, #843).

Routes and guides

  • Guides no longer send you into areas far above your level: Redridge leaves out Galardell Valley (Lieutenant Fangore, Solomon's Law, Bellygrub), and the Mirage Raceway, Feralas and Eastern Plaguelands trips leave out their over-level quests (thanks Fyurie, #977). Without a flight path, Tarren Mill to Brill no longer walks through Alterac Mountains (thanks dogoku, #566).
  • "Along the way" lists only what the walk really passes: Darkshore's Fine Crab Chunks are collected at Cliffspring Falls among the crabs instead of being listed from Auberdine for ten stops (thanks Fitz).
  • Quests are taken once their giver offers them: The Wrath of Rath'mael (thanks Pilk, #849), The New Plague (thanks Pilk, #867), Watching the Roads (thanks DexeeXI, #872), Whuut's the Rush (thanks DexeeXI, #891), Crocs of the Sky and The Shamed Lieutenant.
  • Follow-ups are taken from the NPC you just handed the quest to, before the guide sends you elsewhere (thanks Zepheriel, #310).
  • Darkshore and Ashenvale: The Sleeper Has Awakened is taken right before the escort, so the Horn of Awakening is still there (thanks Fyurie, #920). The level 20 grind leads to the Elder Darkshore Threshers (thanks lax, #924).
  • The Barrens: Northwatch Hold before Gilthares' escort (thanks DexeeXI, #907); Warlocks no longer go into Stonetalon and straight back (thanks Rohkin, #947); Mankrik's tusks are collected with Tribes at War (thanks Rohkin, #957).
  • Westfall: the Sentinel Hill tower quests come before Thor's flight path again (thanks TP1186, #727), and Saldean's Farm waits for the Precessive Autocognition Assembly hand-in when you have it (thanks Smuve, #298).
  • Druids in Darkshore train in Stormwind off the boat, and Horde Paladins train in Brill before the zeppelin (thanks Snowiee, #912).
  • Cure Poison (Druid): Alliance Skyborne take Lessons Anew from Mathrengyl Bearwalker in Darnassus, not from Alfina Nightgaze west of Dalaran (thanks Nikil Kuruvilla, #978).
  • Zephras Isle: The Missing Scholar is handed to Fillion Flamebreeze (thanks Visur, #848). Human priests are no longer sent to Priestess Josetta for Desperate Prayer (thanks Dingus, #844). Rogues are no longer sent for Horns of Nez'ra, which Forever doesn't have (thanks Erá, #948).
  • Teldrassil: up to Darnassus through its gate (thanks EpicTibbles and Patrick, #568); the class sigil is handed in when you train (thanks Pynte).
  • Quest givers and class trainers on an upper floor now say to go up (Northshire, Goldshire and Brill inns, Aldrassil, Nighthaven, Cenarion Hold and more; #961).
  • Travel tips no longer name flights you can't take where you stand, and several flight paths are learned where you pass them (after TP1186's #727).
  • Walking paths are rebuilt for the 55 guides that changed. A goal inside a cave leads along the walking path to it (thanks joshvette001, #914), and walks to Forever-only NPCs end on their floor in stacked places like the Undercity (thanks Engholm, #855).
  • Smaller fixes: Stranglethorn's trophy skulls tip (thanks Pynte, #404), Tyr's Watch (thanks SUBDUBBUB, #874), Curing the Sick and Are We There, Yeti? (thanks Bennistrov), Frosthowl, the Deadmines pick-up guide (thanks rockzors, #918), Badlands' Rock Elemental Shards, Stranglethorn's Bloody Bone Necklaces, Mulgore's start with Grull Hawkwind, Dun Morogh's distillery training (thanks thmastin).

New features

  • Items a quest still needs get a yellow "?" in your bags, deleting one warns you, and selling one offers a buyback (thanks jaff and thmastin).
  • Nearby services: mailboxes (/polestar near mailbox); the food and drink, ammunition, weapon and general goods vendors arrive with the Lookup data update in 0.3.4 (thanks Yendi and moust4ki, #945).
  • "Click objectives to target" (Questing > Buttons) targets an objective's NPC from its row outside combat (thanks codyharris91).
  • Options → Quality of Life gathers the conveniences, including the quest automation toggles, and the settings search forgives typos and other words for the same thing.
  • The quest log cleanup is in the guide menu and lists grey quests the route doesn't need (thanks to a player's suggestion on Discord).
  • Open Sans can be chosen as the font (thanks RikyZ90, #923). Smaller or bigger minimap marks, which no longer hide your own arrow.
  • Brazilian Portuguese: the last 246 interface texts are translated.

Other fixes

  • No more "action blocked" error from the quest item button in combat (#871).
  • Gear advice no longer calls a better weapon a downgrade because of a weapon racial (thanks jtac, #833).
  • Dungeon pages show the right quest XP (thanks mcclaskiem, #837) and the game's reward colours (thanks mcclaskiem); "Guide me through it" builds the Alliance Onyxia attunement again (#785).
  • An NPC's lookup no longer sends you to a spot it was seen at only once or twice (thanks Pilk, #852).
  • Bags: the reagent bag's junk is sold too (thanks Tazul, #946).
  • The class-quest card shows only for your class and abilities you don't know yet, and its tick box works.
  • The Recorder notes gathering, group size, respawns, failed quests and refused requirements; Polestar Client shows it all under What we send, has an Already sent tab, tiles on tiling window managers (thanks petllama, #902) and no longer mistakes an addon manager for the game.

For guide authors and contributors

  • forge i18n audit checks interface and guide texts against the client's own names.
  • Forge's writer tests on full local data peak at about 1 GB instead of 14 GB.
  • RELEASING.md's smoke test command runs the release tests again.

Thank you

Thank you to bigdefect, bob, Erá, Fyurie, jkw, kieran1188, Livnthedream, mcclaskiem, Michael, mtbhuskies, Onrevax, petllama, Rohkin, Soulevoker, Visur, Zyd and everyone posting in #bugs.

Every change is in the full changelog.