Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Impeller] Set color attachment pixel format to RGBA on OpenGLES backend #37843

Merged
merged 1 commit into from
Nov 22, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
5 changes: 5 additions & 0 deletions impeller/renderer/backend/gles/context_gles.cc
Original file line number Diff line number Diff line change
Expand Up @@ -142,4 +142,9 @@ const BackendFeatures& ContextGLES::GetBackendFeatures() const {
return kLegacyBackendFeatures;
}

// |Context|
PixelFormat ContextGLES::GetColorAttachmentPixelFormat() const {
return PixelFormat::kR8G8B8A8UNormInt;
}

} // namespace impeller
3 changes: 3 additions & 0 deletions impeller/renderer/backend/gles/context_gles.h
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,9 @@ class ContextGLES final : public Context,
// |Context|
const BackendFeatures& GetBackendFeatures() const override;

// |Context|
PixelFormat GetColorAttachmentPixelFormat() const override;

FML_DISALLOW_COPY_AND_ASSIGN(ContextGLES);
};

Expand Down
6 changes: 3 additions & 3 deletions impeller/renderer/render_target.cc
Original file line number Diff line number Diff line change
Expand Up @@ -192,7 +192,7 @@ RenderTarget RenderTarget::CreateOffscreen(const Context& context,

TextureDescriptor color_tex0;
color_tex0.storage_mode = color_storage_mode;
color_tex0.format = PixelFormat::kDefaultColor;
color_tex0.format = context.GetColorAttachmentPixelFormat();
color_tex0.size = size;
color_tex0.usage = static_cast<uint64_t>(TextureUsage::kRenderTarget) |
static_cast<uint64_t>(TextureUsage::kShaderRead);
Expand Down Expand Up @@ -257,7 +257,7 @@ RenderTarget RenderTarget::CreateOffscreenMSAA(
color0_tex_desc.storage_mode = color_storage_mode;
color0_tex_desc.type = TextureType::kTexture2DMultisample;
color0_tex_desc.sample_count = SampleCount::kCount4;
color0_tex_desc.format = PixelFormat::kDefaultColor;
color0_tex_desc.format = context.GetColorAttachmentPixelFormat();
color0_tex_desc.size = size;
color0_tex_desc.usage = static_cast<uint64_t>(TextureUsage::kRenderTarget);

Expand All @@ -274,7 +274,7 @@ RenderTarget RenderTarget::CreateOffscreenMSAA(

TextureDescriptor color0_resolve_tex_desc;
color0_resolve_tex_desc.storage_mode = color_resolve_storage_mode;
color0_resolve_tex_desc.format = PixelFormat::kDefaultColor;
color0_resolve_tex_desc.format = context.GetColorAttachmentPixelFormat();
color0_resolve_tex_desc.size = size;
color0_resolve_tex_desc.usage =
static_cast<uint64_t>(TextureUsage::kRenderTarget) |
Expand Down