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When running in AOT modes create a flutter_assets directory that can be used as the bundle path #9306

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Jun 13, 2019

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The engine RunBundleAndSnapshotFromLibrary API expects a bundle path directory
containing the application's assets. If the Android embedding is using
AOT ELF library packaging and does not need to extract assets, then create an
empty directory at the bundle path.

Fixes flutter/flutter#34287

…be used as the bundle path

The engine RunBundleAndSnapshotFromLibrary API expects a bundle path directory
containing the application's assets.  If the Android embedding is using
AOT ELF library packaging and does not need to extract assets, then create an
empty directory at the bundle path.

Fixes flutter/flutter#34287
@jason-simmons jason-simmons merged commit 209250d into flutter:master Jun 13, 2019
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Jun 13, 2019
engine-flutter-autoroll added a commit to flutter/flutter that referenced this pull request Jun 13, 2019
flutter/engine@67aadb6...209250d

git log 67aadb6..209250d --no-merges --oneline
209250d When running in AOT modes create a flutter_assets directory that can be used as the bundle path (flutter/engine#9306)
1593838 Handle Fuchsia SDK in license tool + roll SDK (flutter/engine#9302)
e66118b Roll src/third_party/skia 81756e4cae95..b9416caa367a (6 commits) (flutter/engine#9305)
7bb5b9a Wire up Swiftshader based OpenGL ES unit-tests on hosts. (flutter/engine#9264)

The AutoRoll server is located here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff (liyuqian@google.com), and stop
the roller if necessary.
huqiuser pushed a commit to huqiuser/engine that referenced this pull request Jun 13, 2019
…be used as the bundle path (flutter#9306)

The engine RunBundleAndSnapshotFromLibrary API expects a bundle path directory
containing the application's assets.  If the Android embedding is using
AOT ELF library packaging and does not need to extract assets, then create an
empty directory at the bundle path.

Fixes flutter/flutter#34287
kiku-jw pushed a commit to kiku-jw/flutter that referenced this pull request Jun 14, 2019
flutter/engine@67aadb6...209250d

git log 67aadb6..209250d --no-merges --oneline
209250d When running in AOT modes create a flutter_assets directory that can be used as the bundle path (flutter/engine#9306)
1593838 Handle Fuchsia SDK in license tool &flutter#43; roll SDK (flutter/engine#9302)
e66118b Roll src/third_party/skia 81756e4cae95..b9416caa367a (6 commits) (flutter/engine#9305)
7bb5b9a Wire up Swiftshader based OpenGL ES unit-tests on hosts. (flutter/engine#9264)

The AutoRoll server is located here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff (liyuqian@google.com), and stop
the roller if necessary.
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