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Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Mac, you must have Xcode installed. #138938

@ChurikiTenna

Description

@ChurikiTenna

Is there an existing issue for this?

Steps to reproduce

Install Xcode 15
add this plugin to the project
flutter run

Expected results

No error

Actual results

Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Mac, you must have Xcode installed.

Code sample

Code sample
Not related

Screenshots or Video

Screenshots / Video demonstration

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Logs

Logs
... continue ...
    Function: createItemModels(for:itemModelSource:)
    Thread:   <_NSMainThread: 0x124e0a050>{number = 1, name = main}
    Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide.
    2023-11-22 09:44:57.461 xcodebuild[64038:2655521] [MT] DVTAssertions: Warning in
    /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEF
    rameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103
    Details:  createItemModels creation requirements should not create capability item model for a capability item model that
    already exists.
    Function: createItemModels(for:itemModelSource:)
    Thread:   <_NSMainThread: 0x124e0a050>{number = 1, name = main}
    Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide.
    ** BUILD FAILED **


Xcode's output:

    Writing result bundle at path:
        /var/folders/cv/yb103sl92sn87wng_mvscb_80000gn/T/flutter_tools.T5NLXl/flutter_ios_build_temp_dirjmiuWj/temporary_xcresult_bund
        le

    /Users/tenna/Desktop/ai_chara/ios/UnityLibrary/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp --compile-cpp
    --platform=iOS --architecture=arm64 --outputpath=libGameAssembly.a --libil2cpp-static
    --baselib-directory=/Users/tenna/Desktop/ai_chara/ios/UnityLibrary/Libraries --additional-defines=IL2CPP_DEBUG=0
    --incremental-g-c-time-slice=3 --configuration=Release --dotnetprofile=unityaot-macos --profiler-report
    --profiler-output-file=/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Intermediates
    .noindex/Unity-iPhone.build/Debug-iphoneos/artifacts/profile.json --print-command-line
    --external-lib-il2-cpp=/Users/tenna/Desktop/ai_chara/ios/UnityLibrary/Libraries/libil2cpp.a
    --data-folder=/Users/tenna/Desktop/ai_chara/unity/AIChara-App/Library/Bee/artifacts/iOS/il2cppOutput/data
    --generatedcppdir=Il2CppOutputProject/Source/il2cppOutput --architecture=arm64
    --outputpath=/Users/tenna/Desktop/ai_chara/build/ios/Debug-iphoneos/libGameAssembly.a
    --cachedirectory=/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Intermediates.noind
    ex/Unity-iPhone.build/Debug-iphoneos/artifacts/arm64 --configuration=Debug
    Starting:
    /Users/tenna/Desktop/ai_chara/ios/UnityLibrary/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend
    --profile="/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Intermediates.noindex/Uni
    ty-iPhone.build/Debug-iphoneos/artifacts/arm64/buildstate/backend_profiler0.traceevents" --beedriver-listener
    --dagfile="/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Intermediates.noindex/Uni
    ty-iPhone.build/Debug-iphoneos/artifacts/arm64/buildstate/bee.dag" --continue-on-failure FinalProgram
    WorkingDir:
    /Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Intermediates.noindex/Unity-iPhone.b
    uild/Debug-iphoneos/artifacts/arm64/buildstate
    ExitCode: 4 Duration: 0s152ms
    ExitCode: 1 Duration: 0s2ms
    Build failed with 0 successful nodes and 0 failed ones
    Error: Internal build system error. BuildProgram exited with code 1.
    Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build
    C++ code for Mac, you must have Xcode installed.
    Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.

    Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using
    xcode-select.
    It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.

    More information and installation instructions can be found here:
    https://developer.apple.com/support/xcode/

    Specific Xcode versions can be downloaded here:
    https://developer.apple.com/download/more/

    Unable to detect any compatible iPhoneOS SDK!


       at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version
       xcodeMinVersion, Version platformSdkMinVersion, Identifier platformSdkIdentifier, XcodePlatformSdk& compatiblePlatformSdk,
       XcodeInstallation& compatibleXcodeInstallation)... continue ...

    Error: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones
    Error: Internal build system error. BuildProgram exited with code 1.
    Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build
    C++ code for Mac, you must have Xcode installed.
    Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.

    Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using
    xcode-select.
    It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.

    More information and installation instructions can be found here:
    https://developer.apple.com/support/xcode/

    Specific Xcode versions can be downloaded here:
    https://developer.apple.com/download/more/

    Unable to detect any compatible iPhoneOS SDK!

       at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version
... continue ...
    note: Removed stale file
    '/Users/tenna/Library/Developer/Xcode/DerivedData/Runner-bcftqgeocxzxveemrkiekqlvuozs/Build/Products/Debug-iphoneos/google_sign
    _in_ios/google_sign_in_ios.framework'
... continue ...

    warning: Run script build phase 'Run Script' will be run during every build because it does not specify any outputs. To address
    this warning, either add output dependencies to the script phase, or configure it to run in every build by unchecking "Based on
... continue ...

Flutter Doctor output

Doctor output
[!] Flutter (Channel stable, 3.16.0, on macOS 14.1.1 23B81 darwin-arm64, locale ja-JP)
    ! Warning: `flutter` on your path resolves to /Users/tenna/デベロッパー/flutter/bin/flutter, which is not
      inside your current Flutter SDK checkout at /Users/tenna/デベロッパー/flutter. Consider adding
      /Users/tenna/デベロッパー/flutter/bin to the front of your path.
    ! Warning: `dart` on your path resolves to /Users/tenna/デベロッパー/flutter/bin/dart, which is not inside
      your current Flutter SDK checkout at /Users/tenna/デベロッパー/flutter. Consider adding
      /Users/tenna/デベロッパー/flutter/bin to the front of your path.
[✓] Android toolchain - develop for Android devices (Android SDK version 33.0.0)
[✓] Xcode - develop for iOS and macOS (Xcode 15.0.1)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2021.2)
[✓] VS Code (version 1.84.2)
[✓] Connected device (4 available)
[✓] Network resources

! Doctor found issues in 1 category.

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