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38 changes: 19 additions & 19 deletions engine/src/flutter/impeller/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -245,22 +245,22 @@ examples, are available](toolkit/interop/README.md).

## Documentation, References, and Additional Reading

* [Frequently Asked Questions](docs/faq.md)
* [Baby's First Triangle](docs/babys_first_triangle.md)
* [Impellers Coordinate System](docs/coordinate_system.md)
* [How to Setup Xcode for GPU Frame Captures with Metal.](docs/xcode_frame_capture.md)
* [How to Setup RenderDoc Frame Captures with Vulkan.](docs/renderdoc_frame_capture.md)
* [Learning to Read GPU Frame Captures](docs/read_frame_captures.md)
* [How to Enable Metal Validation for Command Line Apps.](docs/metal_validation.md)
* [How Impeller Works Around The Lack of Uniform Buffers in Open GL ES 2.0.](docs/ubo_gles2.md)
* [Guidance for writing efficient shaders](docs/shader_optimization.md)
* [How color blending works in Impeller](docs/blending.md)
* [Enabling Vulkan Validation Layers on Android](docs/android_validation_layers.md)
* [Important Benchmarks](docs/benchmarks.md)
* [Threading in the Vulkan Backend](docs/vulkan_threading.md)
* [iOS CPU Profiling](docs/ios_cpu_profile.md)
* [OpenGL ES Development Setup on macOS](docs/opengles_development_setup.md)
* [Android CPU Profiling](docs/android_cpu_profile.md)
* [Android Rendering Backend Selection](docs/android.md)
* [Using Impeller as a Standalone Rendering Library (with OpenGL ES)](docs/standalone_gles.md)
* [Glossary](docs/glossary.md)
* [Frequently Asked Questions](/docs/engine/impeller/docs/faq.md)
* [Baby's First Triangle](/docs/engine/impeller/docs/babys_first_triangle.md)
* [Impellers Coordinate System](/docs/engine/impeller/docs/coordinate_system.md)
* [How to Setup Xcode for GPU Frame Captures with Metal.](/docs/engine/impeller/docs/xcode_frame_capture.md)
* [How to Setup RenderDoc Frame Captures with Vulkan.](/docs/engine/impeller/docs/renderdoc_frame_capture.md)
* [Learning to Read GPU Frame Captures](/docs/engine/impeller/docs/read_frame_captures.md)
* [How to Enable Metal Validation for Command Line Apps.](/docs/engine/impeller/docs/metal_validation.md)
* [How Impeller Works Around The Lack of Uniform Buffers in Open GL ES 2.0.](/docs/engine/impeller/docs/ubo_gles2.md)
* [Guidance for writing efficient shaders](/docs/engine/impeller/docs/shader_optimization.md)
* [How color blending works in Impeller](/docs/engine/impeller/docs/blending.md)
* [Enabling Vulkan Validation Layers on Android](/docs/engine/impeller/docs/android_validation_layers.md)
* [Important Benchmarks](/docs/engine/impeller/docs/benchmarks.md)
* [Threading in the Vulkan Backend](/docs/engine/impeller/docs/vulkan_threading.md)
* [iOS CPU Profiling](/docs/engine/impeller/docs/ios_cpu_profile.md)
* [OpenGL ES Development Setup on macOS](/docs/engine/impeller/docs/opengles_development_setup.md)
* [Android CPU Profiling](/docs/engine/impeller/docs/android_cpu_profile.md)
* [Android Rendering Backend Selection](/docs/engine/impeller/docs/android.md)
* [Using Impeller as a Standalone Rendering Library (with OpenGL ES)](/docs/engine/impeller/docs/standalone_gles.md)
* [Glossary](/docs/engine/impeller/docs/glossary.md)
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