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Glyphwork 0.3.0
- Item icons:
Iconelement,Grid.icon,Button.icon,ListView.icon, andicon:in YAML
menus (element, button, list and grid items). The pack only references the item and block
textures every client already has (no Minecraft image is shipped); 1595 items have an icon, items
drawn by special renderers (heads, chests, beds, banners, shields, shulker boxes) do not.
icons: falseinconfig.ymlleaves them out of the pack. Third demo page "Items". - Grids accept
frame("none"). - Display mode per player (
FULL,NO_ICONS,SIMPLE) for players whose own resource pack
tears the menus:/glyphwork darstellung(native dialog, works even when the pixel GUI breaks),
APIGlyphwork#displayModeand#sendPack, andplayers.commands: falseto hide/glyphwork
from players so servers can offer it in their own system.
Known limit: icon (and text) widths are taken from the vanilla textures. A resource pack that crops
item textures very differently can shift icons on a line by a few pixels; players can switch to
"Ohne Icons" or "Einfach".
Downloads: Glyphwork-0.3.0.jar (plugin), glyphwork-api-0.3.0.jar (compile against it, do not shade).