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Everything here is new; menus, configs and plugins made for 1.0 keep working unchanged.
- GUI sprites as icons:
icon: "gui:hud/heart/full",gui:mob_effect/speed,
gui:statistics/item_crafted,gui:icon/checkmarkand about 100 more (hearts, food, armor, air,
every status effect, statistics, small icons) wherever an item id goes, in YAML and the API. Drawn
from the client's own textures at their own size in the middle of the icon place; sprites in the
plain dialog; the menu designer shows them after loading a client jar again. - Docs:
<sprite:...>and<head:...>work in tooltips, titles and messages. - Pictures in other sizes:
width/height(the other side follows the aspect ratio) or
scaleon animageelement. Glyphwork resizes the picture when it builds the pack and adds it
as an extra picture; YAML menus add their sizes by themselves, plugins announce theirs with
Glyphwork.get().imageSize("logo", 32, 0)/imageScale(...)and draw them with
Image.size(w, h)/.scale(s)(experimental). The menu designer shows the size. Without sizes
the pack stays exactly as before. - One pack for the client:
pack.include-source-pack: trueputs the server's own resource pack
(icons.source-pack) into the Glyphwork pack; its pack.mcmeta and pack.png are kept, Glyphwork's
own files win. Emptyresource-pack=in server.properties then. Helps with client mods that keep
only the last server pack, and saves merging by hand as withhosting: provided. - Menu designer: Glyphwork version. Pick the version your server runs: newer settings are hidden
or marked, and the check list names everything that needs a newer version. The docs mark what
came after 1.0 with since 1.1.