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Releases · foundryvtt/restored-keep-levels
1.4.1
1.4.0
1.3.0
1.2.0
1.1.0
- Re-walled and updated lights to use the Natural Attenuation Coloration Mode for more realistic lighting
- Ambient audio for the waves now ignores walls and have a low-pass filter
- Eber made adjustments to surface regions to handle elevated surfaces, occlusion, etc.
- Locked large regions and hid locked regions for better visibility
v1.0.4
- Moved some wall points to fix areas where points didn't link correctly
- Created a full grounds region to operate as a ceiling for the Dungeon and floor for the above-ground levels
- Removed some unnecessary walls to ease movement through the scene
- Added elevation ranges to some regions where necessary
- Corrected the Third Floor region from a Change Level behavior to a Define Surface behavior