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1.4.1

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@dev7355608 dev7355608 released this 04 Nov 15:53
Enable culling on first and second floor surfaces

1.4.0

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@dev7355608 dev7355608 released this 21 May 20:55
Wall improvements

1.3.0

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@dev7355608 dev7355608 released this 20 May 20:18
Update for Stable 4

1.2.0

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@dev7355608 dev7355608 released this 13 May 20:10
Update for Stable 3

1.1.0

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@mattexdee mattexdee released this 24 Feb 18:25
52a61be
  • Re-walled and updated lights to use the Natural Attenuation Coloration Mode for more realistic lighting
  • Ambient audio for the waves now ignores walls and have a low-pass filter
  • Eber made adjustments to surface regions to handle elevated surfaces, occlusion, etc.
  • Locked large regions and hid locked regions for better visibility

v1.0.4

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@mattexdee mattexdee released this 02 Feb 18:33
  • Moved some wall points to fix areas where points didn't link correctly
  • Created a full grounds region to operate as a ceiling for the Dungeon and floor for the above-ground levels
  • Removed some unnecessary walls to ease movement through the scene
  • Added elevation ranges to some regions where necessary
  • Corrected the Third Floor region from a Change Level behavior to a Define Surface behavior

v1.0.3

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@mattexdee mattexdee released this 30 Jan 16:50

Set minimum Foundry version and cleaned up some walls that were appearing across multiple levels unintentionally.

v1.0.2

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@Fyorl Fyorl released this 29 Jan 19:57
d2d72bb
Add missing manifest link.

v1.0.1

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@Fyorl Fyorl released this 29 Jan 19:44
bfa8076
Add compile & extraction scripts. Add release workflow.