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v1.1.0

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@github-actions github-actions released this 26 Oct 01:12
fcfda13

English

  • Android: the CTRL menu follows the game's language.
  • Settings shows button names as the game's own button icons, including PlayStation prompts, stick clicks and the D-pad on the Controls page, so these lines keep the game font instead of switching to the small pixel font. The title menu's Back key uses the same icon (#667).
  • Settings uses the same HD font pages as the game when a font mod replaces them, and Latin menus use the European game's font with its accented letters (#668).
  • Settings can be shown in Spanish, French, German or Italian (System → Settings language); the menu uses the game's own font for them (#669).
  • Button prompts adds Switch, Steam Deck and Keyboard icons, in game, in Settings and on the title screen. Auto picks them for Nintendo pads, the Steam Deck and after a key press; keyboard icons show the bound keys. The artwork is Xelu's free CC0 prompts (#670).
  • Settings opened in a game keeps the game's own header (gold, play time, location) and looks closer to the game's menus: retail text proportions with a black outline, the game's cursor plate and list arrow, and translated Menu and Help labels (#671).
  • Linux: fixed imports to game folders below the system /home → /var/home link used by Bazzite and Fedora Atomic (#665).
  • Settings → System → Add to Steam adds the game to your Steam library on Windows and Linux, including AppImage and Flatpak. Artwork is generated from your game files, with bundled artwork as a fallback if that fails.
  • Settings → Graphics → Scene fades: Off replaces the short crossfade between scenes with a clean cut (#666).
  • Fixed low frame rates that could persist after leaving a building, such as on Uhra's main street (#694).
  • Split-screen shots in cutscenes no longer shake while DLSS, FSR or XeSS pause for them (#702).

简体中文

  • Android:CTRL 菜单现在跟随游戏的界面语言。
  • 设置菜单中的按键名称改用游戏自带的按键图标(包括 PlayStation 提示、按键设定页的摇杆按下与方向键),这些文字不再切换为像素字体;标题菜单的 Back 键也使用同一图标(#667)。
  • 字体 Mod 替换字体页面后,设置菜单也使用与游戏相同的高清字体页面;拉丁语系菜单使用欧版游戏带重音字母的字体(#668)。
  • 设置菜单新增西班牙语、法语、德语和意大利语(系统 → 设置界面语言),并使用游戏自带字体显示(#669)。
  • 按键提示新增 Switch、Steam Deck 与键盘图标,游戏内、设置菜单和标题画面均适用。“自动”会在使用任天堂手柄、Steam Deck 或按下键盘时切换;键盘图标显示当前绑定的按键。图标来自 Xelu 的免费 CC0 素材(#670)。
  • 在游戏中打开设置时保留游戏自带的页眉(金钱、游戏时间、地点),外观也更接近游戏菜单:原版文字比例与黑色描边、游戏的光标底板与列表箭头,并翻译 Menu 与 Help 标签(#671)。
  • Linux:修复向 Bazzite 和 Fedora Atomic 的系统 /home → /var/home 链接下的游戏目录导入失败的问题(#665)。
  • Windows 和 Linux(包括 AppImage、Flatpak)可通过“设置 → 系统 → 添加到 Steam”把游戏加入 Steam;库封面从你的游戏文件生成,失败时使用随包的备用美术。
  • “设置 → 图像 → 场景淡入淡出”设为关闭后,场景之间的短暂交叉淡化改为直接切换(#666)。
  • 修复离开建筑后帧率可能持续偏低的问题,例如乌拉主街(#694)。
  • 开启 DLSS、FSR 或 XeSS 时,过场动画的分屏镜头在升采样暂停期间不再抖动(#702)。

v1.0.6

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@github-actions github-actions released this 19 Oct 04:32
b11c884

English

  • macOS: fixed a crash when starting a new game with frame generation enabled (#651).
  • Android: CTRL can now hide all touch controls for screenshots; reveal the system bars or use Android Back to show CTRL again (#646).
  • The title menu now lets you quit the game with Back / View (Backspace on the keyboard), after a Yes/No confirmation.
  • Real-time cutscenes: Voice volume now sets the dialogue, and the Music volume no longer mutes it. Cutscene music is mixed with the sound effects, so it follows Sound effects (#631).

简体中文

  • macOS:修复开启插帧后开始新游戏时崩溃的问题(#651)。
  • Android:CTRL 现在可隐藏所有触控控件,方便截图;呼出系统栏或使用 Android 返回即可再次显示 CTRL(#646)。
  • 标题菜单现在可按 Back/View(键盘 Backspace),确认后退出游戏。
  • 即时演算过场:语音音量现在控制对白,音乐音量不再把对白静音。过场配乐和音效混在一起,跟随音效音量(#631)。

v1.0.5

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@github-actions github-actions released this 18 Oct 17:56
ca5cb37

English

  • Cheats: the fast-forward button can be LT or LB (#640).
  • Linux: the AppImage now starts from the Steam Beta client and other places where it cannot mount itself (#639).
  • Settings → Graphics → Loading speed: Original keeps the Xbox 360 loading pace, Fast (the default) is the current faster loading (#633).
  • Cutscenes and the pause overlay now show black bars outside 16:9 on taller and ultrawide screens (#602).
  • The Music volume now also lowers the music in real-time cutscenes (#631).
  • Right-to-left language packs: tutorial text ends at the right of its box, a long location name on the battle results no longer covers the play time, and text that types in letter by letter appears whole instead of from the left.
  • Language packs can translate the achievements: an achievements.ini in the pack gives the notification's heading and each achievement's name and texts, shown in the notification and in Settings → System → Achievements. Arabic there is joined and drawn right to left. In right-to-left packs, pop-ups and narration appear whole too and are no longer cut mid-word every 26 letters, the speaker's name sits at the right of the message window, and the Thousand Years of Dreams pages keep their right-to-left lines while the game animates them.

简体中文

  • “辅助”菜单:快进按键可选 LT 或 LB(#640)。
  • Linux:AppImage 现在可以从 Steam 测试版客户端等无法挂载的环境中启动(#639)。
  • “设置 → 图形 → 加载速度”:原版保持 Xbox 360 的加载节奏,快速(默认)即现在更快的加载方式(#633)。
  • 过场动画和暂停画面现在会在较高及超宽屏幕的 16:9 范围外显示黑边(#602)。
  • 音乐音量现也能调低即时演算过场中的配乐(#631)。
  • 从右到左的语言包:教程文字靠框的右侧对齐;战斗结算画面中较长的地点名称不再盖住游戏时间;逐字出现的文字改为整段显示,不再从左侧开始出现。
  • 语言包可以翻译成就:包中的 achievements.ini 提供成就通知的标题以及每个成就的名称和说明,显示在通知和“设置 → 系统 → 成就”中;其中的阿拉伯文会正确连写并从右到左显示。从右到左的语言包中,弹出提示和旁白也会整段显示,不再每 26 个字母就从词中间断行;说话人的名字显示在对话框右侧;“千年之梦”页面在游戏播放动画时也保持从右到左的排列。

v1.0.4

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@github-actions github-actions released this 18 Oct 00:26
e8c103a

English

  • Fixed the save menu sometimes no longer responding after saving (#615).

简体中文

  • 修复存档后存档菜单偶尔不再响应的问题(#615)。

v1.0.3

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@github-actions github-actions released this 17 Oct 23:46
a72ae70

English

  • Fixed the save menu sometimes hanging after saving, a problem introduced in v1.0.2.

简体中文

  • 修复 v1.0.2 引入的存档后存档菜单偶尔卡住的问题。

v1.0.2

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@github-actions github-actions released this 17 Oct 23:20
45f404e

English

  • Debug log is now on by default, including existing installs, so crash reports include more detail.
  • Direct3D 12: fixed two bugs that could close the game with a "GPU stopped" error.
  • Language packs for right-to-left languages such as Arabic (direction=rtl in language.ini): text is right-aligned in menus, lists, help bars and dialogue (layout is not mirrored), Arabic joins correctly on the title and pause screens, and Arabic mod names show in the settings menu. Packs can also translate the Thousand Years of Dreams text and the place names (name_data.xmb).
  • Fixed the save menu sometimes no longer responding after saving (#615).

简体中文

  • 调试日志现已默认开启,已有安装也会启用,让崩溃反馈包含更多细节。
  • Direct3D 12:修复两处可能让游戏因“GPU 停止工作”错误而关闭的问题。
  • 支持阿拉伯语等从右到左书写的语言包(language.ini 中写 direction=rtl):菜单、列表、帮助栏和对话中的文字右对齐(界面布局不镜像),标题画面和暂停画面的阿拉伯文字母正确连写,设置菜单可显示阿拉伯语的 Mod 名称。语言包还可以翻译“千年之梦”的文字和地名(name_data.xmb)。
  • 修复存档后存档菜单偶尔不再响应的问题(#615)。

v1.0.1

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@freefrank freefrank released this 17 Oct 20:16
ff2a674

English

  • Fixed ground flickering near balloon enemies with TAA or temporal upscaling enabled (#604).

简体中文

  • 修复启用 TAA 或时序超分辨率时,气球敌人附近的地面闪烁(#604)。

v1.0.0

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@freefrank freefrank released this 17 Oct 07:19
df388a0

English

  • The title screen shows Lost Odyssey Recomp's free and open-source notice, project address and a refund reminder for anyone who paid for the port.
  • Desktop: Discord Rich Presence shows your location, disc and current activity; Settings → System → Discord status turns it on or off.
  • Settings → Graphics → Dynamic shadows has a Low choice: only the 8 largest characters and objects on screen cast shadows, which lightens the GPU load in busy areas.
  • Debug Menu → Overview → Return to title lets you return to the title screen outside battles, after confirming that unsaved progress will be lost (#592).
  • Android: CTRL → Saves and logs can keep saves in the game folder for syncing with a PC (#587).
  • After sharing duplicate disc data, the message explains that Explorer's folder size stays the same and you should check free disk space; it also confirms when sharing is already complete (#575).
  • Cheats → Encounter rate offers Normal, Half, None or the temporary Every step mode, alongside a separate Battle EXP ×2 switch.
  • Debug Menu → Cheats → Quick tools: choose Normal, Fast or Faster camp menu animations; Normal remains the default (#577).
  • The black transition after battle now covers the whole screen at 4:3 and ultrawide aspect ratios (#582).
  • Fast-forward keeps the original audio pitch by default; Fast-forward audio → Speed up restores the higher-pitched sound.
  • Areas and battles load faster with a higher frame-rate limit during loading.

简体中文

  • 标题画面新增 Lost Odyssey Recomp 免费开源署名、项目地址,以及付费购买后申请退款的提示。
  • 桌面版:Discord 状态显示当前地点、光盘和活动,可在“设置 → 系统 → Discord 状态”中开关。
  • 设置 → 图像 → 动态阴影新增“低”:只给画面上最大的 8 个角色和物体画阴影,减轻人多场景的 GPU 负担。
  • 调试菜单 → Overview → 返回标题:战斗外确认放弃未保存的进度后,可返回标题画面(#592)。
  • Android:CTRL → Saves and logs 可将存档保存在游戏文件夹,方便与电脑同步(#587)。
  • 共享重复光盘数据后,提示会说明资源管理器显示的文件夹大小不会减少,应查看磁盘可用空间;数据已共享时也会明确提示已完成(#575)。
  • 调试菜单的 Cheats → 遇敌率可选正常、减半、关闭或临时的一步一遇敌模式,另有独立的战斗经验 ×2 开关。
  • 调试菜单 → Cheats → Quick tools:营地菜单动画可选正常、快速或更快,默认正常(#577)。
  • 战斗结束后的黑屏过渡会覆盖整个屏幕,包括 4:3 和超宽画面比例(#582)。
  • 快进默认保持声音原有音调;在“变速音频”中选择“随速度升调”可恢复原有的升调效果。
  • 加载地图和战斗时临时提高帧率上限,缩短等待时间。

v0.9.65

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@freefrank freefrank released this 15 Oct 21:15
298b3e8

English

  • Language packs can add missing letters to the Japanese fonts too, including the dream fonts on uncompressed pages.
  • Live mod reload keeps the active and open files safe while preparing another configuration, and edited translated text reloads from disk.
  • Memory used by a finished replacement cutscene is now released shortly after playback ends.
  • Android: Settings → System → Import discs & DLC now opens the Android importer so you can import discs and DLC (#559).
  • Settings → System → Prepare shaders again lets you run the full shader preparation at the next startup after skipping it, while keeping downloaded shaders.
  • The HDR and brightness calibration previews show the game scene from just before the menu opened, and the game no longer keeps copies of the screen in graphics memory while you play; turning MetalFX off also frees its memory.
  • Android: on Adreno 650 devices such as the Retroid Pocket 5, the game no longer freezes and closes during battles with Turnip drivers (#558).
  • Game folders imported before v0.9.57 store some disc files twice. At startup the game now offers to free that space, about 5.8 GB for all four discs, where the drive supports it.

简体中文

  • 语言包也可以给日文字体补充缺少的字母,包括使用未压缩页面的梦境字体。
  • 实时重载 Mod 时,准备另一套配置不会删除当前或仍在使用的文件,修改后的译文也会从磁盘重新加载。
  • 替换过场视频播放结束后会及时释放所占内存。
  • Android:设置 → 系统 →“导入光盘和 DLC”现在会打开 Android 导入器,可导入光盘和 DLC(#559)。
  • 设置 → 系统 → 重新准备着色器:跳过着色器准备后,可在下次启动时重新进行完整准备,同时保留已下载的着色器。
  • HDR 和亮度校准的预览显示打开菜单前那一刻的游戏画面,游玩时不再在显存里保留画面副本;关闭 MetalFX 后也会释放它占用的显存。
  • Android:在 Retroid Pocket 5 等 Adreno 650 设备上使用 Turnip 驱动时,游戏不再在战斗中卡死退出(#558)。
  • v0.9.57 之前导入的游戏目录里有些光盘文件存了两份。现在启动时会提示释放这部分空间(四张光盘约 5.8 GB),前提是所在磁盘支持。

v0.9.57

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@freefrank freefrank released this 15 Oct 08:24
b0903a0

English

  • Android: the sound comes back after you switch to another app or turn the screen off and return to the game (#491).
  • Android: when the screen briefly turns upright as you return to the game, the game no longer rebuilds its graphics, which could leave black blocks over characters and scenery (#492).
  • Android: the game stays in landscape; holding the device upright no longer turns it to portrait.
  • Depth of field at 0% and Bloom off now skip the game's blur passes for those effects instead of only hiding them, so they take less GPU time: in Uhra about 13% less per frame. The picture stays the same.
  • New Settings → Graphics → Graphics preset: both choices run the original 720p at 30 FPS. Low-end also turns off dynamic shadows, motion blur, depth of field and bloom and uses the standard scaling filter, for weak hardware; Original brings the game's effects back.
  • Music and cutscene audio no longer go missing, and battle music no longer plays on after a battle, when the game's sound requests pile up (#497, #499).
  • The game handles its sound requests about ten times faster, so they no longer pile up in busy scenes (#497).
  • Fast-forward now speeds up sound and music too.
  • Windows: the game no longer crashes at startup on Vulkan when ReShade's dxgi.dll is in the game folder; that copy of ReShade only works with Direct3D 12 (#506).
  • New Settings → Graphics → Performance overlay: the frame rate in a corner, or a bar across the top with the upscaler and its resolution, frame generation, and CPU and GPU load.
  • Mods that replace models or text no longer rebuild their game files after every game update, only after an update that changes how mods are applied.
  • A game folder moved or copied after importing the discs finds them again instead of asking to import them a second time.
  • Windows: when Mod Organizer 2 starts the game from a folder without imported discs, the importer says so, so you can point MO2 at your game folder instead of importing a second copy.
  • Importing the discs stores the archives that are the same on several discs once, about 5.8 GB less for all four discs. For a game folder imported before, start the game once with --compact-game-data.
  • Settings → Graphics: the DLSS, FSR, XeSS and MetalFX status line shows the quality and resolution of the last game frame instead of "No eligible scene this frame".
  • Settings → Graphics: a new frame generation multiplier applies as soon as you save, with HDR on too, instead of asking for a restart.
  • The DLSS 5 neural rendering page says when nvngx_dlssnr.dll is missing or the GPU cannot run it, instead of asking you to play a scene. It also says the game does not include that file.
  • Performance overlay: the bar across the top shows the frame generation frame rate with DLSS frame generation on Vulkan too.
  • TAA and the upscalers keep tracking moving characters and objects after you travel to another area; before, they could lose track of them until you went back, and the image was less stable.
  • Settings help text is readable again: lines that had shrunk to small print, such as DLSS 5 neural rendering, VSync and HDR, are shorter in every menu language; the neural rendering page's missing-DLL message wraps instead of shrinking.
  • Model mods are no longer limited to 4 GB per disc.
  • Settings → Graphics: new rows open the DLSS 5 neural rendering tuning page with its preview and the HDR calibration page, so you no longer need to know that Confirm on the setting opens them. Brightness, Controls, Mods and Achievements show the same open button.
  • When a sound frame cannot be decoded, the log now says why (#524).
  • Windows, Direct3D 12: with Settings → System → Debug log on, the log records what the graphics card was doing when it stops responding. It takes effect at the next launch and costs a few percent of GPU time (#524).
  • TAA and the upscalers (DLSS, FSR, XeSS) take less CPU and GPU time; in Uhra the frame rate is about 8% higher.
  • Model mods: while you play, the game prepares the other discs' mod files in the background, so a later disc switch takes seconds instead of a minute or two.
  • Model mods: turning a mod off and on again, or going back to your previous set of mods, starts without rebuilding the mod files; the game keeps the files of the current and the previous set.
  • Settings → System → Mods applies a saved mod list without a restart: texture mods change at once, model mods from the next area you enter. Party members' models still change after a restart.
  • Windows, Vulkan: when the graphics card stops working, the closing message on AMD cards says to turn off FSR Upscaling / Radeon Super Resolution in AMD Software or to switch to DirectX 12; on any card, if it happens right after startup, the message offers to start with DirectX 12 next time (#337, #533).
  • Pressing START on the title screen opens the menu right away, without the "Updating gamer profile" message and its one-second wait.
  • Turning TAA or an upscaler off now frees the graphics memory it used once you close Settings, about 350 MB at 4K, instead of keeping it until you restart the game.
  • The achievement notification no longer draws a piece of itself over the "Y: Settings" hint on the title screen, nor over the loading bar or the performance overlay.
  • The MO2 export tool's Scan game data now lists models and animation sets; before, it found none.
  • The MO2 export tool names models with the game's own names in the chosen text language, such as "Kaim" or "Uhra - Main Street", sorts them into groups such as Party, Monsters and Maps, shows a picture of the selected model, and opens Explorer at an exported model, ready for Blender. New wiki page: Open models in Blender.
  • Windows, Direct3D 12: FSR frame generation gives a higher frame rate, most of all in battles, and the performance overlay shows its real frame rate instead of an estimate marked with ~.
  • Language packs can add the letters the game's fonts lack, such as Polish, Russian or Arabic ones: lo_mod.py font-glyphs draws them from a TrueType or OpenType font in the style of each game font, and --export-assets --export-kinds fonts exports what it needs. See Creating mods.

简体中文

  • Android:切到其他应用或关屏后再回到游戏,声音会恢复(#491)。
  • Android:回到游戏时如果屏幕短暂变成竖屏,游戏不再重建画面;之前这可能在角色和场景上留下黑块(#492)。
  • Android:游戏固定横屏,竖着拿设备时不再转成竖屏。
  • 景深设为 0% 或关闭泛光后,游戏会跳过这两种效果的模糊渲染,而不只是把结果隐藏,GPU 耗时更少:在乌拉每帧约少 13%。画面不变。
  • 新增“设置 → 图像 → 画质预设”:两个选项都以原版的 720p、30 FPS 运行。低配还会关闭动态阴影、动态模糊、景深和泛光,并使用标准缩放过滤,适合较弱的硬件;原版恢复游戏原有的效果。
  • 游戏的声音请求积压时,音乐和过场声音不再缺失,战斗结束后战斗音乐也不再继续播放(#497、#499)。
  • 游戏处理声音请求的速度提高到约十倍,繁忙场景里请求不再积压(#497)。
  • 快进时声音和音乐也一起加速。
  • Windows:游戏文件夹里有 ReShade 的 dxgi.dll 时,Vulkan 下启动不再崩溃;这种安装方式的 ReShade 只在 Direct3D 12 下生效(#506)。
  • 新增“设置 → 图像 → 性能信息”:在角落显示帧率,或在画面顶部显示一栏信息,包括超分方式与分辨率、插帧,以及 CPU 和 GPU 负载。
  • 替换模型或文本的 Mod 不再在每次游戏更新后重建游戏文件,只在更新改变了 Mod 的处理方式时才重建。
  • 导入光盘后移动或复制过的游戏文件夹能找到已导入的光盘,不再要求重新导入。
  • Windows:Mod Organizer 2 从没有导入光盘的文件夹启动游戏时,导入器会提示这一点;把 MO2 指向你的游戏文件夹即可,不必再导入一份。
  • 导入光盘时,多张光盘里相同的资源包只存一份,四张光盘约省 5.8 GB。之前导入的游戏目录,用 --compact-game-data 启动一次即可。
  • 设置 → 图像:DLSS、FSR、XeSS 和 MetalFX 的状态行显示最后一帧游戏画面的质量和分辨率,不再显示“这一帧没有合格场景”。
  • 设置 → 图像:修改帧生成倍数后保存即生效,开着 HDR 也一样,不再要求重启。
  • DLSS 5 神经渲染调整页在缺少 nvngx_dlssnr.dll 或显卡无法运行时会直接说明,不再提示进入游戏场景,并说明游戏不附带该文件。
  • 性能信息:Vulkan 下开启 DLSS 帧生成时,顶部信息栏也会显示帧生成后的帧率。
  • 前往其他区域后,TAA 和超分会继续跟踪移动的角色和物体;之前它们可能一直跟丢,直到回到原来的区域,画面也因此不够稳定。
  • 设置的说明文字恢复正常大小:DLSS 5 神经渲染、垂直同步、HDR 等缩成小字的说明在所有菜单语言中都已缩短,神经渲染调整页缺少 DLL 的提示改为换行显示,不再缩小。
  • 模型 Mod 不再受每张光盘 4 GB 的限制。
  • 设置 → 图像:新增“神经渲染调整与预览”和“HDR 校准”两行,直接打开对应页面,不必再知道在设置项上按确认才能进入。亮度、按键设置、Mod 和成就也显示同样的打开按钮。
  • 声音帧无法解码时,日志会写明原因(#524)。
  • Windows Direct3D 12:打开“设置 → 系统 → 调试日志”后,显卡停止响应时日志会记下它当时在做什么。下次启动时生效,会多占几个百分点的 GPU 时间(#524)。
  • TAA 和超分(DLSS、FSR、XeSS)占用的 CPU 和 GPU 时间更少;在乌拉,帧率约提高 8%。
  • 模型 Mod:游戏运行时会在后台准备其他光盘的 Mod 文件,之后切换光盘只要几秒,不再等一两分钟。
  • 模型 Mod:关掉再打开某个 Mod,或换回上一套 Mod 组合时,启动不再重建 Mod 文件;游戏会保留当前和上一套组合的文件。
  • 设置 → 系统 → Mod 保存后不用重启即可生效:贴图 Mod 立即生效,模型 Mod 从进入下一个区域起生效。队伍成员的模型仍需重启后更换。
  • Windows Vulkan:显卡停止工作时,AMD 显卡上的关闭提示会建议在 AMD Software 里关闭 FSR Upscaling / Radeon Super Resolution,或改用 DirectX 12;不论哪种显卡,如果刚启动就出现,提示都会询问下次是否改用 DirectX 12 启动(#337、#533)。
  • 在标题画面按 START 后直接打开菜单,不再显示“正在更新玩家档案”提示,也不再等约一秒。
  • 关闭 TAA 或超分后,退出设置时会释放它占用的显存(4K 下约 350 MB),不再一直占到重启游戏。
  • 成就通知不再在标题画面的“Y:设置”提示上,也不再在加载进度条和性能叠加层上,画出自己的一块。
  • MO2 导出工具的“Scan game data”现在会列出模型和动画;之前一个也找不到。
  • MO2 导出工具用游戏里的名字标注模型,例如“凯姆”“乌拉・中央大街”(随“Text language”切换语言),按队伍、怪物、地图等分组,显示选中模型的预览图,并能导出模型后在资源管理器中选中它,方便拖进 Blender。新增 Wiki 页面《在 Blender 中打开模型》。
  • Windows Direct3D 12:FSR 帧生成的帧率更高,战斗中最明显;性能信息显示它的实际帧率,不再是带 ~ 的估算值。
  • 语言包可以补充游戏字体缺少的字母,例如波兰语、俄语或阿拉伯语字母:lo_mod.py font-glyphs 用 TrueType 或 OpenType 字体按每个游戏字体的样式绘制这些字母,--export-assets --export-kinds fonts 导出它需要的信息。见制作 Mod。