Skip to content

Releases: freefrank/LostOdysseyRecomp

v0.2.1

Choose a tag to compare

@github-actions github-actions released this 06 Sep 19:21

Lost Odyssey Recompiled v0.2.1

English

  • Render capture: open F1 and choose Capture render state to export the next complete frame. A ZIP is created automatically under captures in the working directory, containing the screenshot, draw/register trace, translated shaders and intermediate resolve data. The menu shows progress and the ZIP path; raw files are retained.
  • Controllers and keyboard: all SDL-mapped controllers can be used alongside the keyboard without choosing an active device. Hotplug is supported and inputs merge into player 1. Unmapped joysticks still need an SDL controller mapping.
  • Keyboard triggers: E = LT, R = RT, including Ring input. Existing bindings remain unchanged; keyboard state clears when focus is lost. Rumble remains opt-in.
  • Clarifies the supported disc editions using their Redump entries: USA, Europe and Europe, Asia.

Capture may briefly stall rendering. It is a diagnostic export, not a replayable GPU capture or an AMD rendering fix. Local capture/archive checks and SDL virtual-controller tests passed; physical controller models, full UI/DPI behavior, chapter-boundary gameplay and a complete playthrough are not fully validated. Text-language patch research remains paused and is not included.

Extract the complete package and preserve your save/profile folders when updating. Game data is not included.

简体中文

  • **渲染捕获:**按 F1,选择“截取渲染状态”,导出下一完整帧并自动生成 ZIP。文件保存在工作目录的 captures 下,包含截图、绘制/寄存器记录、翻译后的着色器及中间 resolve 数据。菜单显示进度和 ZIP 路径,原始文件同时保留。
  • **手柄与键盘:**所有 SDL 已映射手柄可与键盘直接交替使用,无需指定当前设备。支持热插拔,输入合并到玩家 1;未映射摇杆仍需 SDL 手柄映射。
  • **键盘扳机:**E = LT、R = RT,可用于 Ring 输入。原有按键保持不变,失焦时清除键盘状态;震动仍需主动启用。
  • 按 Redump 条目明确支持的 USA, Europe 与 Europe, Asia 两套版本。

捕获可能造成短暂停顿,属于诊断导出,不是可重放 GPU 捕获,也不是 AMD 渲染修复。本地捕获/压缩包和 SDL 虚拟手柄测试已通过;实体型号、完整 UI/DPI、章节交界剧情和通关仍未全面验证。文本语言补丁研究保持暂停,不包含在本版中。

请完整解压更新包并保留存档/档案目录。发布包不含游戏数据。

Lost Odyssey Recompiled v0.2

Choose a tag to compare

@github-actions github-actions released this 06 Sep 17:16

Lost Odyssey Recompiled v0.2

English

v0.2 adds the audited USA/Europe edition and automatic access to imported discs. Supply your own game data; game files are not included.

  • Import the supported USA/Europe version 0.0.0.3 four-disc set alongside the existing Asian version 0.0.0.4 support. Exact XEX checks prevent unsupported builds and mixed-edition installations.
  • Game text choices follow the installed edition: English, Japanese, German, French, Spanish and Italian for USA/Europe. Asian choices remain unchanged. Voice choices now follow the actual game resources; the settings interface retains its five existing translations.
  • First launch imports missing game data before showing language and graphics setup, so the initial language list matches the imported edition. Incompatible old game-language settings fall back to English.
  • When the original game requests another disc, the runtime automatically selects its imported directory and reloads its index. Import all four discs from the same edition under one parent directory; no manual disc swap is required. Missing or invalid discs fail without changing the current mount.

Extract the complete ZIP to a writable folder and run LostOdysseyRecomp.exe. Follow the import and setup prompts. Use InstallGame.exe to add later discs, and preserve your save/profile folders when updating.

Local validation passed four-disc content hashes, six game-language starts and menu/settings checks, both editions' voice selectors, and controlled original-manager 1 → 2 → 3 → 4 → 1 sequences for both editions. Importer, installation-rejection and storage tests passed. The local package passed manifest checks, importer self-test and a 30-second rendered launch with a minimal PATH.

Chapter-boundary story transitions and a complete playthrough remain unverified. These tests do not establish full-language audio coverage or full-game compatibility. Existing visual effects, shader and intermittent stability issues remain; DLSS and frame generation remain disabled placeholders.

简体中文

v0.2 加入经核对的欧美版支持,以及自动读取已导入盘。请自行提供游戏数据,发布包不含游戏文件。

  • 支持欧美 0.0.0.3 四盘版本,保留亚洲 0.0.0.4 支持。严格核对 XEX,阻止不受支持的版本及不同版本混装。
  • 游戏文本选项按安装版本提供:欧美版为英/日/德/法/西/意,亚洲版保持不变。语音选项改为读取实际资源列表;设置界面仍保留现有五种翻译。
  • 首次启动缺少数据时先导入,再选择语言与图形设置,确保初始语言列表匹配版本。不兼容的旧游戏语言设置回退英文。
  • 原游戏请求下一盘时自动切换到已导入目录并重载对应索引。同版四盘全部导入至同一父目录后,无需玩家手动换盘。目标盘缺失或不合法时保留当前挂载并返回失败。

完整解压 ZIP 到可写目录,运行 LostOdysseyRecomp.exe,按提示导入并完成设置。可用 InstallGame.exe 追加光盘;更新时保留存档与档案目录。

本地验证已通过四盘文件全量哈希、六种游戏语言启动和菜单/设置检查、两版语音选择器,以及两版原管理器 1 → 2 → 3 → 4 → 1 受控换盘。导入器、异常安装和存储测试均通过;本地测试包通过清单校验、导入器自测及精简 PATH 下 30 秒实际渲染启动。

章节交界剧情与完整通关仍未验证。 上述测试不代表完整配音或全游戏兼容。已有特效、着色器和偶发稳定性问题仍存在;DLSS 与帧生成仍为禁用占位。

Lost Odyssey Recompiled v0.1

Choose a tag to compare

@freefrank freefrank released this 06 Sep 04:28

Lost Odyssey Recompiled v0.1

First experimental Windows x64 release. Requires Windows 10/11, an AVX-capable x64 CPU, a Direct3D 12 GPU,
and your own supported four-disc Asian edition of Lost Odyssey. Game files are not included.

  • Portable runtime with required DXC libraries and a graphical game importer.
  • Import from extracted folders, default.xex, XDVDFS ISO, or Xbox 360 GOD containers.
  • First-launch language and graphics setup before the game starts.
  • Five interface and game text languages: English, Japanese, Korean, Traditional Chinese,
    and Simplified Chinese, based on the supported game resources.
  • FXAA, resolution and window mode settings; DLSS and frame generation are placeholders.
  • Built-in shader location index and parallel first-launch shader preparation. Supported
    resources avoid a full scan; unfamiliar resources retain the scan fallback.
  • Includes the recent dialogue playback, shadow rendering and window responsiveness fixes.

Extract the ZIP, run LostOdysseyRecomp.exe, choose your initial settings, then import
your game when prompted. You can also run InstallGame.exe directly to import more discs.
Keep the entire package together. See the included README for compatible input details.

This is an early release, not a full-game compatibility claim. Testing has focused on early
areas and selected scenes. Some shader translations and visual effects remain incomplete;
fullscreen, mouse and mixed-DPI behavior need broader testing. Keep backups of your saves.