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Desert 0.1.0-alpha
Pre-releaseThe first alpha of a cozy survival game on a dead desert moon. Your home is a bubble
shield you carry with you, tied down with rope against the wind. Everything is rough:
grey boxes, placeholder sounds, numbers still moving. It's here to be played and
broken.
What's in it
- The moon: endless dunes that the wind reshapes, a day and night with the gas
giant Tu overhead and its eclipses, and storms you can see coming as a wall on the
horizon. - The camp: a bubble shield that keeps the storm out, devices you build up by
fitting parts into their sockets (batteries, hooks, hover trays, lamps), crates that
stand on a deck, and a sail to move a camp across the sand. - Power: solar panels, a wind turbine, batteries and cables, on a budget that has
to last through night and storm. - Rope: stakes, lines and reels to moor what floats and tow your camp behind you.
- Survival: water, food and a suit with five slots; a condenser that wrings water
out of the air. - Salvage: finds half-buried in the dunes, uncovered as the weather strips the
sand, and ruins to walk into. - Farming: planters that grow root-tubers in the clear and vat fungus in the
storm's dark, wild saltbush, and a harvester that feeds you. - A hoverboard, a radio with music, a weather station and beacons, and a console
for your instruments. - Three origins to come as (the Surveyor tows a camp, the Salvager rides light, the
Homesteader stays put), each run in Normal, which saves as you go, or Ironman, where
death ends the run. - The dev console and its scenarios are left in, for jumping straight to a storm,
a farm or a ruin. A scenario's run is never saved.
How to start
- Unzip the download for your computer and open the folder.
- Start the game:
- Windows:
Desert.exe. - macOS:
Desert.app. - Linux:
Desert.x86_64. If it won't start, make it executable first:
chmod +x Desert.x86_64.
- Windows:
- Choose New game, pick who you come as, then Normal.
- Press F1 for the keys list. It shows every key as it's bound now. F11
switches fullscreen.
You'll need a graphics card with Vulkan (Windows and Linux) or a Mac on macOS 13 or
later (Apple silicon) or 11 or later (Intel).
Known issues
-
The builds aren't signed, so your computer will warn you the first time:
- Windows SmartScreen says "Windows protected your PC". Click More info, then
Run anyway. - macOS says the app can't be opened because Apple can't check it for malicious
software. Control-clickDesert.app, choose Open, then Open again. On
macOS 15 or later, try to open it once, then go to System Settings → Privacy &
Security and click Open Anyway. Or, in Terminal, from the folder it's in:
xattr -dr com.apple.quarantine Desert.app.
- Windows SmartScreen says "Windows protected your PC". Click More info, then
-
Saves may not carry over. A later build that can't read this one's save says so
on the main menu and leaves it alone; it never loads half a run. -
It's an alpha. Expect rough edges, odd physics in a hard storm, and balance that
will change. Your save, your profile and the game's logs are in:- Windows:
%APPDATA%\Godot\app_userdata\Desert - macOS:
~/Library/Application Support/Godot/app_userdata/Desert - Linux:
~/.local/share/godot/app_userdata/Desert
The version is in the main menu's corner. Please name it when you report a bug.
- Windows: