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2048EndgameTablebase v13.7.0

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@game-difficulty game-difficulty released this 17 Oct 19:10

2048EndgameTablebase v13.7.0

Highlights

  • Added a configurable recovery checkpoint interval for Classic, AD, EX, EXAD and BC (default: 20 layers). Periodic exact-layer pairs reduce full-layer writes and allow interrupted calculations to resume safely with limited recomputation.
  • Improved EX memory-aware solving, large-layer writes, cache reuse and parallel compression. Fixed success-offset overflow while preserving compatibility with existing .exgen layers. EXAD chunked solving now reuses successor layers to reduce disk reads.
  • Added adaptive result compression to avoid spending time compressing success-rate data with little space-saving benefit.
  • Fixed a BC generation crash related to sorting-workspace lifetime when OpenMP worker counts change.
  • Improved board and special-tile animations, added confirmation before restarting endless mini-games, and fixed narrow Trainer layouts and startup/cache recovery.
  • Updated the English and Chinese help with current recovery instructions and the 1,500-game AI report.

Notes

  • Keep checkpoint manifests, hidden recovery directories and retained generated positions when resuming an unfinished calculation. A rollback in the displayed layer number is expected after an interruption.
  • Linux requires an x86-64-v3 CPU and the system GTK3/WebKit2GTK runtime. Install 7zz, 7z or 7za for temporary-file compression.

SHA-256

  • 2048EndgameTablebase-windows-v13.7.0.7z: f998db3544b4f320c646934c66b1247bb15375dfd5c73abee55a63a616b93498
  • 2048EndgameTablebase-linux-v13.7.0.tar.xz: 4ca9a667353d781db650347b5143b488cbf76d12e707637fdc3e881e3fa8c58f