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Random encounters can be adjusted now!

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@gameboy9 gameboy9 released this 24 Jan 00:13
· 13 commits to main since this release

If this is the first time you are downloading "Fabul Gauntlet", make sure you download GameAssets.zip here: https://github.com/gameboy9/FF4FabulGauntlet/releases/download/0.1.0/GameAssets.zip

You do not have to redownload if you downloaded previously.

  • You now can set an encounter rate anywhere from 2x to no random encounters at all.
  • You now have the option to allow Sirens to appear at all item stores. That's useful if you are not allowing random encounters.
  • You now have the option to run from random encounters. (highly encouraged if you can't turn them off for some reason)
  • Battle backgrounds are now constant for each Fabul Gauntlet. The "last battle" background will be mandatory in the final gauntlet, and it will not appear in any other gauntlet.
  • Edward can once again equip the Knife. (that was a bug...)
  • Palom and Porom's Twincast did not work previously. It now works if there are no duplicate Palom nor Poroms due to how the Twincast works. If you have, for example, 2 Paloms and 1 Porom, you will not be allowed to Twin
  • Yang's AI is now working the way it was intended. (Attack -> Kick, etc, with no way to prematurely defeat)