This repository was archived by the owner on Jan 3, 2023. It is now read-only.

Description
Title says it all, when i open a dds file that has a alpha layer, cc 2015 asked me if i wanted to use alpha on dedicated alpha layer, on cc 2017 it doesn't ask anything, just throws the alpha layer away, can't work with the plugin if it does this, need to revert back to Nvidia's plugin, shame cause the NVidia compression algo is obsolete.
Just to be clear, the file has a 1 bit alpha, but textureworks plugin only sees 8 bit alpha's, should be fixed.
I wouldn't mind if the plugin only saves alpha as 8 bit, but it should recognize 1 bit alpha on read, otherwise i'll need to switch plugins on opening files a lot, for now i'll just make new alpha, but it would be cool if the read code could be improved.