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software emulated 3d acceleration leads to 1m cutoff depth buffer #17

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osrf-migration opened this issue Aug 31, 2012 · 5 comments
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all bug Something isn't working minor

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@osrf-migration
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Original report (archived issue) by John Hsu (Bitbucket: hsu, GitHub: hsu).

The original report had attachments: Screenshot from 2012-08-06 17:19:18.png


See attached. Running gazebo from dev branch, visualized depth camera data in rviz. Running on a vesa frame buffer emulated gpu with direct rendering enabled (i.e. my macbookpro 10,1 with ubuntu precise)

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • changed priority from "major" to "minor"
  • changed assignee from "None (Bitbucket: None)" to "hsu (Bitbucket: hsu, GitHub: hsu)"
  • set assignee_account_id to "557058:f3968cd3-4910-4384-8349-482a6c7889ec"

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • changed state from "new" to "on hold"

@osrf-migration
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Original comment by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).


  • changed state from "on hold" to "open"

@osrf-migration
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Original comment by John Hsu (Bitbucket: hsu, GitHub: hsu).


  • changed state from "open" to "wontfix"

I have been able to get proper GPU drivers working. Reopen if problem occurs again.

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • set version to "all"

@osrf-migration osrf-migration added minor bug Something isn't working all labels Apr 19, 2020
qaz6906 pushed a commit to qaz6906/gazebo-classic_Hexa_vtol that referenced this issue Feb 10, 2023
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