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Added
colorscheme/: vim2godot, a Go tool that converts a Vim or Neovim
colorscheme (any on vimcolorschemes.com) into a Godot editor theme, a .tet
for the script editor plus an EditorScript for the interface colors. It is
not part of the addon download. cendre is included as an example.
Releases now also carry vim2godot prebuilt for Linux, macOS and Windows
(amd64 and arm64) as colorscheme-<version>-<os>-<arch> archives, with the
addon's version number, plus SHA256SUMS.txt. vim2godot -version prints
the version.
:GodotRunFile [file] runs a @tool script that extends EditorScript,
as the script editor's File → Run does. Without a file it runs the current
buffer, writing it first if it has unsaved changes. Files outside the
project run after a confirmation.
Dragging a property from the Inspector into Neovim inserts it with its
node path, $Path/To/Node.property, or with Ctrl/Cmd held, the NodePath
string "Path/To/Node:property".
Open files, cursor positions, splits and tabs are saved when the editor
closes (or Neovim quits) and restored when the project opens again. The
session lives in .godot/godot_nvim/session.vim. Editor Settings → godot_nvim/restore_session turns it off.
Fixed
A file opened from Godot while Neovim was still starting lost its line:
Godot now holds files back until Neovim has started.
The plugin failed to load on Godot 4.5, which lacks EditorSettings.get_shortcut(). There, the run shortcuts that work while
typing are taken from the editor's run bar.