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Logic to write to into grid representation of game world mask data for "quick" calculations
Common utilities between ligGDX, animation4j and Artemis
Simple Fog of war system for RTS games
Helper Tools for working with Multi-Scene Editing in Unity
Our first games, created with our componentsengine.
LudumDare 38 - jam game
Image Processing Library (for now Color Bleeding to remove artifacts when using sprites)
AdMob Adatpers for Mediation
This project allows you to mavenize the libgdx library
A collection of tests and game prototypes
lwjgl sync svn (not official)
Provides an easy way to work with animations
Android Connector for M2E Maven Integration for Eclipse
This is a canary build for an lwjgl example that helps check the health of the maven lwjgl distribution
Client for Gemserk's highscores server
Junit testing for LibGDX internal stuff, and probably more.
Java library to provide an easy way to manage all kind of resources
artemis framework (Components Based Game Engine) (Custom modifications in branch gemserk)
a set of actionscript tools to export animations and graphic assets made in flash authoring to other formats.
Casual game for Android and PC
Java library and tool to modify custom internal values in runtime
My game for Ludum Dare 22 codenamed AL1
Game for Global Game Jam 2012
Prototype of a new game based on super flying thing, worms2 and angry birds ideas.