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Release V2.0.1
2026-09-05
-
Project Version Bump (v2.01) (
triune.lua,triune_updater.lua,README.md,tests/test_pure_logic.lua).- Synchronized version bump to
2.01across the main suite (triune.lua), the standalone release updater (triune_updater.lua), repository documentation (README.md), and regression test suites.
- Synchronized version bump to
-
Hostile Target Self-Healing & Beneficial Spell Target Correction (
triune.lua,tests/test_pure_logic.lua).- Hostile NPC Targeting Retention for Self-Directed Heals (
runtime.castGem,runtime.useClickie,runtime.fireAA): When casting single-target heals or beneficial spells on oneself (id == mq.TLO.Me.ID()) while currently attacking or targeting a hostile NPC (isHostileTarget(Target.ID())), Triune no longer changes target to the player. In EverQuest, casting a beneficial spell while targeting a hostile entity automatically redirects the spell onto the player without losing target on the enemy. - Target Lock Override Prevention (
getActiveTargetRequiredCastingId): Updated active casting target resolution to returnnilinstead ofMe.ID()whenever the player has a hostile NPC targeted during a self-cast heal or buff. This preventscombatTick's mid-cast target lock from dispatching/target id <Me.ID>, which previously broke auto-attack melee combat, cleared target from the engaged mob, and left the character idling on itself post-cast. - Context-Aware Beneficial Ally Targeting: Retained explicit target switching to
Me.ID()only when the active target is a friendly ally or pet, ensuring self-heals do not accidentally land on group members while idle or between pulls. - Post-Cast Target Restoration Safety: Ensured post-cast restoration logic preserves the hostile mob target throughout the cast, keeping auto-attack active without interruption.
- Automated Regression Prevention (
Suite 46): Added unit test assertions verifying that self-healing while targeting an enemy NPC setstargetRequired = false, returnsnilfromgetActiveTargetRequiredCastingId(), and retains target lock on the hostile mob throughout the cast.
- Hostile NPC Targeting Retention for Self-Directed Heals (
-
Plugin Command Guards for MQ2Map & MQ2FOV (
triune.lua).- MQ2Map Plugin Gate (
runtime.mapLoaded,runtime.clearMapRadiusVisuals,runtime.updateMapRadiusVisuals): Addedruntime.mapLoaded()probe checkingmq.TLO.Mapandmq.TLO.Plugin('mq2map')before executing map drawing commands. IfMQ2Mapis not loaded, Triune gracefully suppresses/mapfilterand/maplocexecution, eliminatingDoCommand - Couldn't parse '/maploc remove'and/mapfilterred chat errors when running without the map plugin. - MQ2FOV Plugin Gate (
runtime.fovLoaded,runtime.applyFov): Addedruntime.fovLoaded()probe checkingmq.TLO.Plugin('mq2fov')before dispatching/fov <val>commands. PreventsDoCommand - Couldn't parse '/fov 150'red errors on MacroQuest installations that do not have the legacy FOV plugin loaded. - Settings UI Status Indicators: Added telemetry notices in the Settings tab indicating when
MQ2MaporMQ2FOVare not loaded, providing clear feedback on feature availability.
- MQ2Map Plugin Gate (
📦 Installation & Updating Instructions
🆕 New Installation
- Go here and grab the latest macroquest release https://github.com/macroquest/macroquest/releases and extract under your user folder.
- Download TriuneAutocombat-full.zip below and extract contents of TAC into the root of your macroquest folder.
- Start
MacroQuest.exebefore launching EverQuest.
- **Existing install
- Download
TriuneAutocombat-Update.zipfrom the Assets below. - Extract the TAC folder to the root of your macroquest folder.
- Note: Your personal settings and saved loadouts in
triune_loadout.luaare preserved and will never be overwritten.
- Download