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Release V3.1
A bug-fix release for 3.0. No new plugins; if you are on 3.0 this is a
straight drop-in update.
Fixed
- Box Network: crash in mq2lua.dll. Pressing a group- or single-box Box
Control button more than once (or any/ac net group ...//ac net Bob ...
command, ping, buffme) could crash the client. The RPC reply was read after
MacroQuest had already freed it; it is now read immediately. - Box Network:
/ac net all /campruns/camp. A full slash command sent
over the network now runs on the boxes exactly as typed instead of being
mangled into an/accommand. - Effects & Songs / Spell Gems: wrong buff totals and missing rows. Buff
durations were read through a string fallback that mistook ticks for
seconds, so a 60-minute buff showed as 600 s and a 2h30 buff as 1.5 s with
the bar pinned full; disc reuse timers past 50 minutes had the same hole.
The Effects window also walks all 42 buff slots and shows the running
discipline, and the Spell Gem bar no longer trustsMe.NumGemsalone. - Auto AA: priorities are bought first. Checked priority abilities are
trained before the fireworks cap spender gets to spend anything; the spender
no longer runs while a priority is still saving up. - Puller (Hunt): the Combat Radius Anchor is a hard limit. XTarget adds and
chases no longer drag the character outside the anchor circle. - Manual mode: with Stick to Target off, a selected hostile in reach is
fought instead of being ignored until something else engaged it. - Floating Damage: melee, ranged and skill crits float. Only spell and heal
crits used to show. - Chat Windows: NPC dialogue links answer the NPC (
[ready],
[Non-Respawning]and other EQEmu saylinks) instead of searching for an
item. - Chat Windows: every tab keeps its own history, so guild / ooc lines are
no longer pushed out by one fight's combat spam. - Parcels: Collect All works on UIs where Parcels is not the third tab, and
the parcel list shows Item / Qty / From / Sent / Note in the right columns. - Navigation: a character stranded on a navmesh island no longer waits
forever.
Improved
- Hot Buttons: custom Box Network commands and a single-box scope on the
Box Control tab of the Add From Game browser. - Chat Windows: NMS loot lines get their own channel.
Full change log: CHANGELOG.md
📦 Installation & Updating
🆕 New installation
- Download the latest RoF2 MacroQuest from https://github.com/macroquest/macroquest/releases and extract it somewhere like
C:\MacroQuest. - Download
TriuneAutocombat-full.zipfrom the Assets below. It has everything: the Lua scripts, config, the offline game database (resources/gamedb/) and the MQ2Nav zone navmeshes (resources/MQ2Nav/). - Extract the zip into the root of your MacroQuest folder. It merges
lua/,config/andresources/into place. - Windows users: add your MacroQuest folder as an antivirus exception before running it.
- Start
MacroQuest.exe, then log into Project Triune. Triune opens by itself when you log in - if you close it, type/acor/lua run triune.
🔄 Updating an existing installation
- Download
TriuneAutocombat-Update.zipfrom the Assets below. It has everything except the MQ2Nav navmeshes (they rarely change) - grab the full zip if you also need those. - Extract it into the root of your MacroQuest folder and overwrite files if asked.
- If Triune was running, type
/ac restart(or relog) to load the new version.
Your own settings and saved loadouts (config/triune_loadout_<server>_<char>.lua, config/triune_chat_<Name>.lua) are never overwritten.