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v0.1.2

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@github-actions github-actions released this 02 Nov 13:50
· 5 commits to main since this release

Changed

  • Cadence re-timing keeps the real drawing where the transition pair's model could not match the frames (an arm
    appearing from behind the body): the re-timed render there was a guess and showed as a translucent or doubled limb.
    Still shots go through the same mask. On a clip with such a disocclusion the re-timed real slots are about half as far
    from the source frames, with the same 2 % of stopped steps; ripples and ghost limbs on crowd and walk shots are gone.
    No measurable cost: the same frame times natively, and in Chrome the same presents, delay and zero drops.
  • The cadence option describes its price: presented frames are generated in-betweens, so big drawing steps show the
    generator's softness more often than plain interpolation does. A choice for the viewer, not a default.