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Cadence re-timing keeps the real drawing where the transition pair's model could not match the frames (an arm
appearing from behind the body): the re-timed render there was a guess and showed as a translucent or doubled limb.
Still shots go through the same mask. On a clip with such a disocclusion the re-timed real slots are about half as far
from the source frames, with the same 2 % of stopped steps; ripples and ghost limbs on crowd and walk shots are gone.
No measurable cost: the same frame times natively, and in Chrome the same presents, delay and zero drops.
The cadence option describes its price: presented frames are generated in-betweens, so big drawing steps show the
generator's softness more often than plain interpolation does. A choice for the viewer, not a default.