You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Static protection no longer holds parts of a moving scene as overlays. After the camera stood still every pixel
had a high age, and in the first pairs of a fast turn the pixels that matched by coincidence (more of them with a
looser tolerance) were rendered as the unwarped average of the two frames: walls, palms and the edges of the weapon
appeared twice. A pixel is now protected only after it stayed unchanged while the picture around it moved, in two
pairs: the HUD and the crosshair qualify from the second in-between of a turn on. On a still-then-turn sequence
the first in-between of the turn rises from 32.6 to 34.9 dB (30.1 to 34.9 with frames 4 and tolerance 8), the same
as without protection, and the later ones keep the protected HUD (36.6 to 36.8 dB, against 35.8 without). The age
pass costs 0.34 ms more per source frame at 1080p.