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low_latency (Pacer option, C FhPacerOptions.low_latency, JavaScript lowLatency): for games, the presentation
delay is what the next in-between needs, (1 - 1/N) of a source interval plus the measured pair, frame and present
cost and the arrival jitter, instead of the video default with its 60 ms floor. A 60 fps stream to a 240 Hz display:
a source frame reaches the screen 18 ms after its arrival instead of 61, without drops in Auto (heavy network jitter
22 ms, a slow GPU 23 ms, 30 fps sources 31 ms). Off by default; video keeps its behaviour.
Trace replays report how long source frames take from arrival to the screen, and can charge GPU time per pair and
per generated frame (flyhigh-dev replay --pair-ms --mid-ms), so a shorter delay that the work does not fit shows
as late frames.
Changed
FhPacerOptions grew a field at its end (low_latency): C hosts rebuild against the new header.