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Winding 1.3.0
Types. Winding ships TypeScript types, written by hand from the API reference and checked
against its examples in CI, so an editor knows every call and option -- still with no dependency
and no build step.
Added
- TypeScript types.
src/winding.d.tsandsrc/bench.d.tsship with the package, written by
hand from the API reference: every export, every option, and an overload soscene.pickreturns a
3D hit for aCameraand a 2D one for aCamera2D. They need no@webgpu/types, and merge with
it where a project has it. CI type-checks the reference's examples against them, and a Node check
fails if a public method is added without a type.
Fixed
- Docs.
engine.loadSplatssaid its result was an environment.scene.boundsand
scene.framesaid only meshes count; splat clouds do too.
npm install winding-engine