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If you end play with a latent taskgraph (call back to game thread from python), the plugin will get an invalid object and crash. Will likely need a WorldContext test for scheduled latent tasks.
https://github.com/getnamo/UnrealEnginePython/blob/master/Source/UnrealEnginePython/Private/UEPyLambda.cpp nope this is dormant, using the UEPyEngine function instead atm.