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sOU Default HUD 0.4.12
0.4.12
This release improves observed-player visibility and utility sizing, adds an agents-only panel option and supplies matching in-game colors.
- Remove borders from inactive roster cards. Only the observed player has a white outline and a small drop shadow, on either side.
- Align utility on one horizontal baseline and match visible grenade heights to Flashbang. Fix the optical-layout generator's floating-point bounds so SVG whitespace no longer makes symbols appear undersized.
- Add Display → Nur Agenten anzeigen (
display.agentsOnly). When enabled, all player photos, including spotlight references, use the corresponding CT/T observer-slot agent. When disabled, supplied photos take priority and agents remain the missing/failed-photo fallback. Names, statistics, logos and sponsors are unaffected. - Declare CT blue
#B6DEF5and T gold#EEE1A0in the package'soutlineColorspalette. Supporting sOU/HLAE hosts use it for X-Ray/outlines, utility trails and derived smoke colors when this HUD is opened through Über CS2 anzeigen. New effects pick up the colors; existing effects may retain their previous appearance.
All eight views, existing panel settings, source handling, radar, inventory selection and chronological killfeed remain available. The public SDK stays at 0.2.0-preview.4; the package ID remains sou-basic-wasm. Artwork retains the separately documented upstream rights.
Validation: locked restore, formatting, 246 model/component/asset checks, Release publish, package validation, uploader tests and release guards. Browser checks cover observed/inactive card styling on both sides and visible utility heights/baselines. In-game HLAE color application requires the supporting sOU desktop host.
Import 0.4.12 and reopen outputs. Browser verification does not replace native CS2/OBS acceptance.