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v0.0.27
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Added
WebGPUPathTracer: Support for three.js' SunLight.
WebGPUPathTracer: Support for a "visibleToCameraRays" flag on area lights to make them visible to the camera.
WebGPUPathTracer: Support for render target textures.
Changed
WebGPUPathTracer: Lights are chosen for sampling by their estimated contribution rather than uniformly, reducing noise in scenes with many lights.
WebGPUPathTracer: One sided surfaces block light from both sides. Objects can opt out of casting shadows with a "visibleToShadowRays" flag.
Fixed
WebGPUPathTracer rendering black after changing "maxBounces" or "maxTransparentBounces" once the render had settled.
Memory leak on every reset, scene change, and dispose from compute kernels never being released.
FSRUpscaler leaking GPU resources each time it was attached to the path tracer.
WebGPUPathTracer.dispose not disposing the materials of its full screen quads.
WebGPUPathTracer crashing on multi-material meshes with null material slots. The groups are now skipped.
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