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Quake PS2 - v1.1.0
Debug and Release Builds of Quake v1.1.0 for the PlayStation 2.
Instructions
Download and extract the appropriate .zip archive:
q1ps2_release_1.1.0.zip — Recommended for general gameplay.
q1ps2_debug_1.1.0.zip — Intended for developers and debugging.
Place your shareware or retail copy of pak0.pak inside theid1/ folder, located alongside quake.elf. Place pak1.pak next to it too if you own the full game.
Optionally, you can also copy .wav or .adp CD audio tracks into id1/music.
When running from USB, it is recommended to convert .wav music tracks to .adp using the included musenc tool and .pak files to .pkz using pakzip, for better performance (download host-tools-windows-x64.zip below).
pakzip and musenc Windows executables are included in host-tools-windows-x64.zip.
To convert with recommended settings, run these from your terminal:
pakzip.exe id1\pak0.pak id1\pak0.pkz
pakzip.exe id1\pak1.pak id1\pak1.pkz
// for each trackNN ...
musenc.exe id1\music\track02.wav id1\music\track02.adp
Running
PCSX2 (Emulator):
- Launch
quake.elfdirectly from PCSX2.
PlayStation 2 (Real Hardware):
- Copy
quake.elfand theid1folder to a USB storage device or PS2 HDD expansion drive, then launchquake.elfusing wLaunchELF or another compatible ELF loader.
When launching from a USB drive, your directory structure should look like this:

Changes from v1.0.0
- New non-blocking IO system to prevent sound stutters and frame spikes during gameplay.
- Reworked in-game menus.
- Gamepad controls mapping fixes.
- Option to save/load games from USB and HDD as well as from the Memory Card.
- Option to disable controller rumble.
- Screen offset adjustment video menu.
- Screen brightness/contrast adjustment video menu.
- Bug fixes and optimizations.
Quake PS2 - v1.0.0-alpha - Initial Release
Debug and Release Builds of Quake v1.0.0 for the PlayStation 2.
Instructions
Download and extract the appropriate .zip archive:
q1ps2_release_1.0.0.zip — Recommended for general gameplay.
q1ps2_debug_1.0.0.zip — Intended for developers and debugging.
Place your shareware or retail copy of pak0.pak inside theid1/ folder, located alongside quake.elf. Place pak1.pak next to it too if you own the full game.
Optionally, you can also copy .wav CD audio tracks into id1/music.
When running from USB, it is recommended to convert .wav music tracks to .adp using the included musenc tool and .pak files to .pkz using pakzip, for better performance.
pakzip and musenc Windows executables are included in quake-host-tools-windows-x64.zip.
To convert with recommended settings, run these from your terminal:
pakzip.exe id1\pak0.pak id1\pak0.pkz
// for each trackNN ...
musenc.exe id1\music\track02.wav id1\music\track02.adp
Running
PCSX2 (Emulator):
- Launch
quake.elfdirectly from PCSX2.
PlayStation 2 (Real Hardware):
- Copy
quake.elfand theid1folder to a USB storage device or PS2 HDD expansion drive, then launchquake.elfusing wLaunchELF or another compatible ELF loader.
When launching from a USB drive, your directory structure should look like this:
