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Releases · godefroi/anacreon-reconstructed-4021
v1.2.0
What's Changed
- Automatic cargo resupply for raw-material worlds (issue #85) by @godefroi in #87
- Fix Supplies shortfall never reporting to ShortfallsLastTick (#82) by @godefroi in #89
- Show orders-pending status in the Fleet window (issue #83) by @godefroi in #90
- Rebalance fleet cargo and clamp fuel after combat casualties (issue #65) by @godefroi in #91
- Load Game: skip re-running BeginTurn, land on GalaxyMapScreen directly (issue #59) by @godefroi in #92
- Fix FleetOrderCompiler rejecting real destinations on the galaxy's 0-edge by @godefroi in #94
- Fix UpdateDefenses raw-material overcharge (#95); resolve production che/met golden gap (#79) by @godefroi in #96
- Run golden comparisons without fpc; add investigation scripts and AGENTS.md (#97) by @godefroi in #98
- Add a features page cataloging what this port adds beyond the original by @godefroi in #100
- Autosave before EndTurn so loading it keeps the player's empire by @godefroi in #125
- Set the Fn report window aside during a map pick (issue #88) by @godefroi in #127
- Clamp manual fleet transfers to MaxResources (issue #114) by @godefroi in #128
- Rebalance a surviving fleet's cargo after a LAM strike (issue #104) by @godefroi in #129
- Make auto-resupply max per dispatch per-cargo (issue #99) by @godefroi in #130
- Add battle screen animations and match Pascal's enemy table (issue #132) by @godefroi in #133
- Lay out CloseUp background text for Con/Gate objects (#80) by @godefroi in #134
- Visit starbase neighbors in Pascal's order for SupplyLink/SurplusLink (#101) by @godefroi in #135
- Skip resource-shortfall news and RevIndex bump for independent worlds (issue #102) by @godefroi in #136
- Fix interactive battle throws: landed transport group (#109) and Attack on gate/construction site (#110) by @godefroi in #137
- Let Change Destination target command bases and fortresses (#115) by @godefroi in #138
- Skip production redirection when trillum can't fully fuel the fleet (#57) by @godefroi in #139
- Return carried troops to the pool when a group's ship count changes (#119) by @godefroi in #140
- Close golden-test gaps; fix defense tech gating and kingdom persona draw order by @godefroi in #141
- Add the fleetturn golden domain; fix fuel truncation, fortress hop, Inactive fleets by @godefroi in #142
- Gate owned-world cargo production on the empire's researched set (#116) by @godefroi in #143
- Skip orders commit when unchanged; close menus when an overlay opens by @godefroi in #144
- Send news to the owner of foreign ground after a fleet transfer by @godefroi in #145
- Starbase defense tech gate on rebellion; newest-first starbase tick order (#117, #118) by @godefroi in #146
- Show contextual command help beside the Fleet Orders editor by @godefroi in #147
- Close out Trade Technology, Liberate, and Self-Destruct menu items (#75, #76, #77) by @godefroi in #148
Full Changelog: v1.1.0...v1.2.0
v1.1.0
What's Changed
- Matk smart retreat enage in ground combat by @godefroi in #55
- Deploy from a fleet and hide unscouted fleets in the ground picker by @godefroi in #63
- Fix redesignate no-op, resupply availability cap, and redirect F10 pick-dest by @godefroi in #64
- Work through issue #66's stale/unreachable comment survey by @godefroi in #81
- Add player-facing Pages site and manual by @godefroi in #86
Full Changelog: v1.0.0...v1.1.0
v1.0.0
What's Changed
- Tui: fix Windows Terminal reactivation freeze with a galaxy-map heartbeat by @godefroi in #10
- Production redirection, join-on-arrival orders, editable fleet Orders tab by @godefroi in #14
- Tui: keep staged fleet-group type across still-empty groups by @godefroi in #15
- Tui: fix redundant "Amount of megatons of metals" in Resupply dialog by @godefroi in #16
- Tui: fix men/ninj header misalignment in fleet config window by @godefroi in #17
- Tui: redesign Tactical Battle Display's Move flow by @godefroi in #18
- Core: decode DOS control-range glyphs in scenario intro banners by @godefroi in #19
- Tui: fix battle window Esc returning to turn-start greeting by @godefroi in #20
- Tui: exclude empty candidates from the Refuel Fleet picker by @godefroi in #21
- Tui: give each empire a distinct galaxy-view color by @godefroi in #22
- Add Pirate/Berserker NPE personalities, own ground-truth RNG by @godefroi in #23
- Finish the naming system's UI: Add/Delete Name, Close Up rename, Names window CRUD+search by @godefroi in #24
- Fix fleet orders stalling for a full round; two-phase order resolution by @godefroi in #25
- Object picker: annotate fleets with status, redacted for unscouted enemies by @godefroi in #26
- Fix intro screen: PressAnyKey placement, and the trim that broke it by @godefroi in #27
- Tui: application-global idle-redraw heartbeat by @godefroi in #28
- Galaxy map: Ctrl+arrow jumps to next object's axis, Shift+arrow jumps 5 sectors by @godefroi in #30
- Add Reconstructed4021.Tui2: a from-scratch Panemonde-based TUI engine by @godefroi in #32
- Close Up: add spacing between inventory and "Redirecting" line by @godefroi in #38
- Tui2: wire up Redirect tab's destination pick by @godefroi in #34
- Show coordinates for unnamed fleets in object pickers by @godefroi in #36
- Retire Tui1, rename Tui2 to Reconstructed4021.Tui by @godefroi in #40
- Guard LAMAttack against an already-negative ship count by @godefroi in #45
- Report a conquered fleet's last-known location, not a dangling reference by @godefroi in #46
- Clamp MinimumDefense so enough close neighbors can't overflow it by @godefroi in #47
- Clamp DumpStuff's transfer amount so it can't go negative by @godefroi in #48
- Add release workflow (issue #49) by @godefroi in #52
- Clamp AbortFleet's ships/cargo merge to MaxResources by @godefroi in #53
- build fix by @godefroi in #54
New Contributors
Full Changelog: https://github.com/godefroi/anacreon-reconstructed-4021/commits/v1.0.0