Skip to content

Releases

v1.2.0

Choose a tag to compare

@github-actions github-actions released this 08 Oct 14:27
845f01a

What's Changed

  • Automatic cargo resupply for raw-material worlds (issue #85) by @godefroi in #87
  • Fix Supplies shortfall never reporting to ShortfallsLastTick (#82) by @godefroi in #89
  • Show orders-pending status in the Fleet window (issue #83) by @godefroi in #90
  • Rebalance fleet cargo and clamp fuel after combat casualties (issue #65) by @godefroi in #91
  • Load Game: skip re-running BeginTurn, land on GalaxyMapScreen directly (issue #59) by @godefroi in #92
  • Fix FleetOrderCompiler rejecting real destinations on the galaxy's 0-edge by @godefroi in #94
  • Fix UpdateDefenses raw-material overcharge (#95); resolve production che/met golden gap (#79) by @godefroi in #96
  • Run golden comparisons without fpc; add investigation scripts and AGENTS.md (#97) by @godefroi in #98
  • Add a features page cataloging what this port adds beyond the original by @godefroi in #100
  • Autosave before EndTurn so loading it keeps the player's empire by @godefroi in #125
  • Set the Fn report window aside during a map pick (issue #88) by @godefroi in #127
  • Clamp manual fleet transfers to MaxResources (issue #114) by @godefroi in #128
  • Rebalance a surviving fleet's cargo after a LAM strike (issue #104) by @godefroi in #129
  • Make auto-resupply max per dispatch per-cargo (issue #99) by @godefroi in #130
  • Add battle screen animations and match Pascal's enemy table (issue #132) by @godefroi in #133
  • Lay out CloseUp background text for Con/Gate objects (#80) by @godefroi in #134
  • Visit starbase neighbors in Pascal's order for SupplyLink/SurplusLink (#101) by @godefroi in #135
  • Skip resource-shortfall news and RevIndex bump for independent worlds (issue #102) by @godefroi in #136
  • Fix interactive battle throws: landed transport group (#109) and Attack on gate/construction site (#110) by @godefroi in #137
  • Let Change Destination target command bases and fortresses (#115) by @godefroi in #138
  • Skip production redirection when trillum can't fully fuel the fleet (#57) by @godefroi in #139
  • Return carried troops to the pool when a group's ship count changes (#119) by @godefroi in #140
  • Close golden-test gaps; fix defense tech gating and kingdom persona draw order by @godefroi in #141
  • Add the fleetturn golden domain; fix fuel truncation, fortress hop, Inactive fleets by @godefroi in #142
  • Gate owned-world cargo production on the empire's researched set (#116) by @godefroi in #143
  • Skip orders commit when unchanged; close menus when an overlay opens by @godefroi in #144
  • Send news to the owner of foreign ground after a fleet transfer by @godefroi in #145
  • Starbase defense tech gate on rebellion; newest-first starbase tick order (#117, #118) by @godefroi in #146
  • Show contextual command help beside the Fleet Orders editor by @godefroi in #147
  • Close out Trade Technology, Liberate, and Self-Destruct menu items (#75, #76, #77) by @godefroi in #148

Full Changelog: v1.1.0...v1.2.0

v1.1.0

Choose a tag to compare

@github-actions github-actions released this 24 Sep 18:17
79550f4

What's Changed

  • Matk smart retreat enage in ground combat by @godefroi in #55
  • Deploy from a fleet and hide unscouted fleets in the ground picker by @godefroi in #63
  • Fix redesignate no-op, resupply availability cap, and redirect F10 pick-dest by @godefroi in #64
  • Work through issue #66's stale/unreachable comment survey by @godefroi in #81
  • Add player-facing Pages site and manual by @godefroi in #86

Full Changelog: v1.0.0...v1.1.0

v1.0.0

Choose a tag to compare

@github-actions github-actions released this 20 Sep 13:35
5504272

What's Changed

  • Tui: fix Windows Terminal reactivation freeze with a galaxy-map heartbeat by @godefroi in #10
  • Production redirection, join-on-arrival orders, editable fleet Orders tab by @godefroi in #14
  • Tui: keep staged fleet-group type across still-empty groups by @godefroi in #15
  • Tui: fix redundant "Amount of megatons of metals" in Resupply dialog by @godefroi in #16
  • Tui: fix men/ninj header misalignment in fleet config window by @godefroi in #17
  • Tui: redesign Tactical Battle Display's Move flow by @godefroi in #18
  • Core: decode DOS control-range glyphs in scenario intro banners by @godefroi in #19
  • Tui: fix battle window Esc returning to turn-start greeting by @godefroi in #20
  • Tui: exclude empty candidates from the Refuel Fleet picker by @godefroi in #21
  • Tui: give each empire a distinct galaxy-view color by @godefroi in #22
  • Add Pirate/Berserker NPE personalities, own ground-truth RNG by @godefroi in #23
  • Finish the naming system's UI: Add/Delete Name, Close Up rename, Names window CRUD+search by @godefroi in #24
  • Fix fleet orders stalling for a full round; two-phase order resolution by @godefroi in #25
  • Object picker: annotate fleets with status, redacted for unscouted enemies by @godefroi in #26
  • Fix intro screen: PressAnyKey placement, and the trim that broke it by @godefroi in #27
  • Tui: application-global idle-redraw heartbeat by @godefroi in #28
  • Galaxy map: Ctrl+arrow jumps to next object's axis, Shift+arrow jumps 5 sectors by @godefroi in #30
  • Add Reconstructed4021.Tui2: a from-scratch Panemonde-based TUI engine by @godefroi in #32
  • Close Up: add spacing between inventory and "Redirecting" line by @godefroi in #38
  • Tui2: wire up Redirect tab's destination pick by @godefroi in #34
  • Show coordinates for unnamed fleets in object pickers by @godefroi in #36
  • Retire Tui1, rename Tui2 to Reconstructed4021.Tui by @godefroi in #40
  • Guard LAMAttack against an already-negative ship count by @godefroi in #45
  • Report a conquered fleet's last-known location, not a dangling reference by @godefroi in #46
  • Clamp MinimumDefense so enough close neighbors can't overflow it by @godefroi in #47
  • Clamp DumpStuff's transfer amount so it can't go negative by @godefroi in #48
  • Add release workflow (issue #49) by @godefroi in #52
  • Clamp AbortFleet's ships/cargo merge to MaxResources by @godefroi in #53
  • build fix by @godefroi in #54

New Contributors

Full Changelog: https://github.com/godefroi/anacreon-reconstructed-4021/commits/v1.0.0