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I use cmake to build gdextension in linux. I used to make godot-cpp a submodule in my game project with
add_subdirectory
to create godot-cpp targets. It works fine but is a bit cumbersome.An alternative approach would be maintaining and building godot-cpp alone then telling my game project where the godot-cpp library is.
This PR makes cmake generate necessary files so that any other cmake-based projects can import godot-cpp like regular libraries. This makes it possible to share the compiled godot-cpp library among different projects.
Example:
and in my CMakeLists.txt I write: