tutorials/export/exporting_for_android #15
Replies: 23 comments 34 replies
-
|
Beta Was this translation helpful? Give feedback.
-
I have this error even I have correct user and password. Please note that this is working in previous version. |
Beta Was this translation helpful? Give feedback.
-
Is there a reason why there's no command to generate debug keystore here? I thought I was it before in this page. Is it the same as the release keystore command? |
Beta Was this translation helpful? Give feedback.
-
I am a little confused because my project shows the debug keystore user and pass filled out in editor settings but not debug keystore itself and I have no idea how to set it up |
Beta Was this translation helpful? Give feedback.
-
With default settings as Android Exporter, unchecking "Signed" make the apk invalid for my phone (error at installation). If I check back "Signed" install is OK |
Beta Was this translation helpful? Give feedback.
-
When I try to export to apk, I get this, how do I solve it?
|
Beta Was this translation helpful? Give feedback.
-
"Keystore could not be found, export not possible" Nothing was said about Keystore. Help please |
Beta Was this translation helpful? Give feedback.
-
Beta Was this translation helpful? Give feedback.
-
editor/export/editor_export_platform.h:179 - Code Signing: All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdk version. The resulting APK is unsigned. whats wrong? pls help me |
Beta Was this translation helpful? Give feedback.
-
Got this error while trying to export to my android: not sure what I'm doing wrong, would appreciate the help! |
Beta Was this translation helpful? Give feedback.
-
Hi. I've get this error: FAILURE: Build failed with an exception.
Whats wrong with my configuration? Thanks in advance. |
Beta Was this translation helpful? Give feedback.
-
Leaving a comment for anyone trying to make an Android Launcher apk. To build an android launcher app, you can just activate the Does anyone know if there is a list of available export options somewhere on the documentation? |
Beta Was this translation helpful? Give feedback.
-
Are we able to target Android SDK 35? I am using libs requiring this compile target. So far I haven't figured out how to do this. I have SDK 35 installed via the SDK manager. |
Beta Was this translation helpful? Give feedback.
-
Hello! |
Beta Was this translation helpful? Give feedback.
-
I am getting the Error #1 after exporting the apk... I am not being able to find the solution even after exploring the export, editor settings for hours... |
Beta Was this translation helpful? Give feedback.
-
When setting to Android SDK path the documentation says:
|
Beta Was this translation helpful? Give feedback.
-
If you export an Android
This is often due to architecture incompatibility. By default, Godot may export the APK with only ARM64-v8a support. Some devices, especially older or lower-end models, only support ARMv7, which causes the installation to fail. Solution:To ensure compatibility with a wider range of devices:
After including ARMv7 support, the APK should install successfully on most Android devices. |
Beta Was this translation helpful? Give feedback.
-
Doc for the |
Beta Was this translation helpful? Give feedback.
-
|
Beta Was this translation helpful? Give feedback.
-
Is there any information about device compatibility? Everything works fine on my phone, but one of my testers is unable to install it from Google Play because their device isn't compatible. I'm trying to figure out if there is anything I can do about this. The only thing I can think of is that maybe the default minSDK (in the export window) is too high but the tester's device is only two years old and at minimum would have Android 12 running |
Beta Was this translation helpful? Give feedback.
-
Is there any info either official or not, on how to enable R8/PROGUARD for enabling obfuscated code and reduced app size on the Gradle builds? |
Beta Was this translation helpful? Give feedback.
-
After upgrading to 4.5.rc1 from a project with multiple successful gradle Android exports from 4.4.1, the export would hang while downloading gradle-8.11.1-bin.zip. This was after triple checking all of the SDK Platforms/Tools. Downloading the gradle-8.11.1-bin.zip directly and unzipping into the correct folder led to other export failures. In the end, simply doing a single non-grade export to APK allowed the next gradle export to AAB succeed. |
Beta Was this translation helpful? Give feedback.
-
How often are the "sdkmanager" instructions updated? |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
-
tutorials/export/exporting_for_android
Exporting for Android has fewer requirements than compiling Godot for Android. The following steps detail what is needed to set up the Android SDK and the engine. Install OpenJDK 17: Download and i...
https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_android.html
Beta Was this translation helpful? Give feedback.
All reactions