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Guide / Tutorial on Including Additional Executables in Exported Packages #11260

@MichaelrMentele

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@MichaelrMentele

Your Godot version:
4.4

Issue description:
I wanted to include an executable in a build to do some custom AI compute. The thought was an autoload could run a small server that can be called into over socket or IPC or file pipe.

However, I had difficulty understanding how to include such executables with my project without doing a manual packaging step myself. It seems like there should be a feature as part of the Godot export template process to include files without forcing them into the PCK.

I'm assuming there is a way to do this, as this seems to be a somewhat common usecase for games.

A tutorial on the topic would be most welcome.

Original unresolved post on discord https://discord.com/channels/1235157165589794909/1413226733028769993

URL to the documentation page (if already existing):

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