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Tweak the AssetLib editor icon to not look like a padlock #818

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ghost opened this issue Mar 24, 2018 · 10 comments · Fixed by godotengine/godot#39689
Closed

Tweak the AssetLib editor icon to not look like a padlock #818

ghost opened this issue Mar 24, 2018 · 10 comments · Fixed by godotengine/godot#39689
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@ghost
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ghost commented Mar 24, 2018

I've been getting some feedbacks on Twitter about how the AssetLib icon looks like a padlock.
This might make it more difficult for users (it took me a while too) to find the link for AssetLib.
What do you think? :)

https://twitter.com/NebulaBytes/status/976096307629588480

@akien-mga
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I agree - and since it's a library and not a store, it would be better to make a reference to something library-ish than a shopping bag :)

@djrm
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djrm commented Mar 25, 2018

Ok, will try to find something more understandable

@djrm
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djrm commented Apr 28, 2018

Ok here are some options for the new asset lib icon, personally i prefer the option 3, since even if the asset lib is not a paid store, the icons represents a basket, which is an icon generally used for marketplaces, so people know what it means (assuming they undestand common icons, otherwise there is not much to do) even if they discover that everything is free once they get there, also creating an icon that conveys the meaning of freedom and asset library would be quite hard.

For the option 2, it is nice, however, in the website could be easily confused with a journal or a manual, so it is not the best option, even though the meaning in editor is library.

the option 1 is an object library (assuming godot engine's icon language), also not the best option for an asset library.

Also if the problem is the webpage, i can remove the icon and put text instead, so people dont get confused.

screenshot from 2018-04-28 18-19-15

@bojidar-bg
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3 looks best from the ones above, the other two are going to be confusing.

@pwab
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pwab commented Apr 29, 2018

Also if the problem is the webpage, i can remove the icon and put text instead, so people dont get confused.

I would prefer this solution over using icons. It could look like this:
assets

Using an icon is confusing because it is the only one in the nav bar right now. It would make more sense if every link has its own icon. So instead of adding a handful of icons I would vote for removing this one.

@djrm
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djrm commented Apr 29, 2018

Adding a bunch of icons is not a planned solution, the point of using an icon there was to save some horizontal space, and make users familiar with the asset lib icon.

@ghost ghost closed this as completed Sep 15, 2018
@akien-mga akien-mga reopened this Sep 15, 2018
@nobuyukinyuu
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The editor icon still reminds me somewhat of a stylized lock or anchor weight. I happen to like the book part in option 1, just by itself. How about an open book perhaps?

image

Same license as this repo:
icon_asset_lib.zip
(Sorry for the closed-source format; will upload an SVG on request but might lose layers and un-expanded lines. Perhaps this will open in inkscape)

@akien-mga
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The high res version looks nice, but the small icon (which is the one people will see) is maybe not so readable. Keep in mind when designing that you are design for this small icon size, and it should as well as it can. It looks fine when you know how the big icon looks like, but if you've never seen it big, understanding the small icon may not be straightforward.

As for using a book, it looks nice but I fear people would confuse it for the documentation.

@FeatherAntennae
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FeatherAntennae commented Nov 28, 2019

The asset lib is about downloading assets, so why not a standard download icon like this?

iconfinder_download_2561424 (1)

(Source)

@fire fire transferred this issue from godotengine/godot-design May 10, 2020
@fire
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fire commented May 10, 2020

This is transferred from the godotengine/godot-design repo because it sat in limbo.

@Calinou Calinou changed the title AssetLib Icon looks like a padlock Tweak the AssetLib editor icon to not look like a padlock May 10, 2020
Calinou added a commit to Calinou/godot that referenced this issue Jun 19, 2020
akien-mga pushed a commit to godotengine/godot that referenced this issue Jun 21, 2020
@aaronfranke aaronfranke added this to the 3.2 milestone Aug 5, 2020
huhund pushed a commit to huhund/godot that referenced this issue Nov 10, 2020
edg1000 pushed a commit to edg1000/https-github.com-godotengine-godot that referenced this issue Apr 23, 2024
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11 participants