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Drop 'Blender ESCN exporter' from download pages #866

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merged 1 commit into from
Jun 5, 2024

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Kissaki
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@Kissaki Kissaki commented Jun 4, 2024

Blender ESCN exporter is unmaintained and experimental with 51 open bug tickets.

As discussed in #713, drop the prominent mention on the download pages.

Fixes #713

I haven't run it locally (no Ruby/Jekyll env), but I tested with DOM changes directly.

The CSS break point 768px looks better now that it's two columns, so no need to change it despite now being two instead of three layout/card columns.

Blender ESCN exporter is unmaintained and experimental with [51 open bug tickets][openbugs].

As discussed in godotengine#713, drop the prominent mention on the download pages.

Fixes godotengine#713

I haven't run it locally (no Ruby/Jekyll env), but I tested with DOM changes directly.

The CSS break point `768px` looks better now that it's two columns, so no need to change it despite now being two instead of three layout/card columns.

[openbugs]: https://github.com/godotengine/godot-blender-exporter/issues?q=label%3A%22bug%22+is%3Aopen+sort%3Aupdated-desc
@Calinou Calinou added bug topic:content Issues and PRs related to static content labels Jun 4, 2024
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This makes sense, glTF and FBX import have pretty much superseded it entirely.

ESCN handling code remains in the editor in case someone wants to write their own ESCN exporter, but I don't think there's much point in maintaining our own now.

@coppolaemilio coppolaemilio merged commit 16721ab into godotengine:master Jun 5, 2024
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thanks!

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"Godot 3 also supports glTF 2.0 and OBJ" on Download pages
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