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Tree's "item_activated" and "item_double_clicked" signals #16839
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based on commit, |
@volzhs I see. But neither the signal names or their descriptions even remotely imply that. |
need someone to update docs I think. |
Maybe we should start maintaining a new list for the stuff we'd like to rename the day where we'll allow ourselves to break compatibility. Edit: Done, see #16863. |
Godot version:
ad5ac05
Issue description:
According with the docs,
item_activated
is emitted when an item is double clicked. However, there is a signal nameditem_double_clicked
which says it does exactly the same thing.I tested both, and seems that only
item_activated
is emitted, so what's the point of the other signal?The text was updated successfully, but these errors were encountered: