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if you update texture file, it would be good if it reflects in the engine #2

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fcoulombe opened this issue Feb 9, 2014 · 2 comments

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@fcoulombe
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whenever a texture is modifier, if you want the change to be reflected in the editor, you have to shut the editor and re-open it. this can get quite annoying.

@adolson
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adolson commented Dec 9, 2014

I think this can be closed? I only really use 2D but don't have any issue like this.

@reduz
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reduz commented Dec 9, 2014

yes this was fixed a long time ago, the editor re-loads the texture if changed externally

@reduz reduz closed this as completed Dec 9, 2014
reduz pushed a commit that referenced this issue Jun 7, 2015
fire referenced this issue in fire/godot Feb 23, 2020
@godotengine godotengine locked as resolved and limited conversation to collaborators Jun 11, 2020
alcomposer referenced this issue Nov 16, 2022
Set vsync on window creation when using GLES3
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