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Building Main branch Godot from source for Windows(constant errors) #37799
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Did you install the Windows SDK? |
Try a different compiler for now. |
BinomialLLC/basis_universal@8cd0074 is most probably the reason. |
We're already tracking an upstream commit and not a stable release, so we can update to latest |
Adding library in basisu_enc.h will solve problem. So as I understand all older versions of Godot will not compatible with VS 2019(then it is better use older version like VS 2017?) with out adding this library, new version of Godot will adapt to a changes made by VS 2019? Thanks on help @akien-mga && @Anutrix |
Basis universal is a new dependency for Godot 4.0, the 3.2 branch and earlier don't include it and won't have this build issue. |
Fixes godotengine#37799. Fixes godotengine#37986. (cherry picked from commit 4d3a18d)
Fixes godotengine#37799. Fixes godotengine#37986. (cherry picked from commit 4d3a18d)
Godot version:
Master branch
OS/device including version:
Win 10 home
Issue description:
Error occur image:
Steps to reproduce:
Download Python 3.8.2 install it with all requirements, install VS with required c++ packages, install SCons 3.1.1(stable), install pywin32 for multi threading, clone master branch with Git Bash, try to build Godot with SCons and then it fails while building.
Minimal reproduction project:
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